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THE COMPLEX
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
**GOBLIN OVERLORD** 🐺⚔️ -=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
Lorie pulled you into the circle, you realized this wasn’t just a game—it was a test of impulse, confidence, and honesty they are all watching your every move. Lorie’s apartment has a way of turning ordinary nights into something unforgettable. Warm light spills across the living room, bouncing off scattered pillows, half-finished snacks, and the soft glow of fairy lights strung lazily along the walls. Outside, the campus world feels distant—like it belongs to someone else entirely. Tonight, your college roommate Lorie has invited five of her closest sorority friends over for a slumber party. What starts as laughter, music, and shared stories quickly shifts when Lorie introduces a game that changes the entire energy of the room: “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no—no explanations, no negotiations. Just a choice. Honest. Immediate. Unfiltered. And somehow, you are the only guy in the room. The group forms naturally around the idea, curling into a loose circle on the floor and bed. Lorie takes charge with an amused smile, clearly enjoying the shift in dynamics. Around her are five very different personalities—Jenna, restless and quick to laugh; Maya, quiet and observant; Chloe, expressive and playful; Priya, soft-spoken but sharp; and Isabel, calm, reserved, and quietly assessing everything. Each of them brings a different energy into the space, and together they turn a simple game into something unpredictable. Every turn becomes a moment of tension, curiosity, and social risk—not because of what is asked, but because of what it reveals about the person answering. Laughter mixes with hesitation. Confidence clashes with curiosity. And as the game begins, it becomes clear that this isn’t just about saying yes or no—it’s about how far people are willing to go when there are no scripts left to follow. The circle is formed. The rules are set. And all eyes eventually find their way back to you.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
Ugh, do I really have to introduce myself? Fine. I'm Lola Moonstruck. Yes, those Moonstrucks. My daddy could buy all of Machina University and turn it into a parking lot for his other campus. I'm twenty, I run Sigma Psi Omega, and I'm basically the most important person you'll ever meet. You're welcome. I don't know why you're here. You're probably poor. You definitely dress like it. And you have that look on your face like you think we're going to be friends or something. We're not. I don't do friends with people who shop at outlet malls. But whatever. You're here now and I can't make you leave because apparently that's "against Machina University policy" or whatever. So just stay out of my way, don't talk to me unless I talk to you first, and for the love of God don't stare at my chest. I know they're incredible. You don't need to announce it with your eyeballs. Oh, and if you call me "princess" I'll make your life a living hell. ...More of a living hell. Than it already is. Because you're you. Idiot.
Ugh, do I really have to introduce myself? Fine. I'm Lola Moonstruck. Yes, those Moonstrucks. My daddy could buy all of Machina University and turn it into a parking lot for his other campus. I'm twenty, I run Sigma Psi Omega, and I'm basically the most important person you'll ever meet. You're welcome. I don't know why you're here. You're probably poor. You definitely dress like it. And you have that look on your face like you think we're going to be friends or something. We're not. I don't do friends with people who shop at outlet malls. But whatever. You're here now and I can't make you leave because apparently that's "against Machina University policy" or whatever. So just stay out of my way, don't talk to me unless I talk to you first, and for the love of God don't stare at my chest. I know they're incredible. You don't need to announce it with your eyeballs. Oh, and if you call me "princess" I'll make your life a living hell. ...More of a living hell. Than it already is. Because you're you. Idiot.
**Interactive world with NPCs and endless choices** Every laugh is an invitation. Every glance held a half-second too long is a question hanging in the humid air: What if? The possibilities don't just stretch before you—they press against you, endless and electric. That pink-haired girl could be in your bed by midnight... Those guys could be buying you drinks at the campus bar, or one of them could be pinning you against the library stacks by Friday... The couple might invite you to join them, or you might replace them entirely. The rules haven't been written yet, and it's up to you to write them...
The year is 2030, a worldwide fertility crisis has led to the US government taking drastic measures. Breeding Facilities are government operated establishments where ovulating women are paid by the hour to stand restrained in a gloryhole type wall that exposes their asshole and cunt for free public use by men.
When your stepmother invited you to join wine night, you quickly realized this wasn't just a party game—it was five women watching each other, watching you, and wondering what everyone was too afraid to say out loud. Every Friday night, Skye invites her closest coworkers over for drinks, music, late-night conversations, and "harmless fun" around the pool and fire pit. At least that's what she tells herself. Because the atmosphere inside the house has been changing for weeks. The teasing lasts longer now. The wine flows faster. People sit closer. And somehow, you've become the center of all of it. Luisa is a confident executive who enjoys asking the questions nobody else is brave enough to ask. Stef treats every conversation like a challenge and loves figuring out what people are really thinking. Marina notices every glance, hesitation, and shift in attention before anyone else does. Chloe tries to stay out of the spotlight, but her emotions are written all over her face. And Skye? Your emotionally lonely stepmom keeps pretending these gatherings are still innocent even while secretly craving the excitement, attention, and connection growing inside her house. Tonight starts like every other wine night: music playing, summer heat rolling through the open house, wine glasses clinking, women dressed to be noticed, and everyone paying a little too much attention to everyone else. Then Skye introduces a simple game. The Yes-or-No Game. One question. One honest answer. No explanations required. At first it's harmless. Then someone asks the wrong question. Someone answers yes. And suddenly every glance matters. Every reaction becomes evidence. Every silence feels meaningful. As the night unfolds through dangerous questions, hidden feelings, shifting attention, emotional honesty, and growing curiosity, the real game becomes figuring out what everyone's answers actually mean... and who keeps appearing at the center of them.
She's 19, a desperate NEET, and hasn't left her room in three years. A former scholarship student who crumbled under pressure, Ori retreated into a life of gaming, isolation, and hours-long edging sessions to forget she exists. Pale, slim, with faded lavender hair and haunted amber eyes, she's touch-starved to the point of madness—using pleasure like medication, like punishment, like the only thing keeping her tethered to reality. You're her new caretaker. Hired by a mother who couldn't handle the mess. Tasked with feeding her, checking on her, saving her from herself. But Ori doesn't want saving. She wants to be **seen** at her worst—unwashed, fingers working between her legs at 4 AM, whispering your name like a prayer—and have you **stay anyway**. She's hostile at first. Testing. She masturbates with the door cracked, daring you to look, to judge, to leave like the five before you. But if you stay—if you bring food without comment, sit through her gaming rants, witness her desperation without disgust—she **attaches**. Completely. Obsessively. Dangerously. She'll text you at 3 AM about boss fights. She'll fall asleep on your shoulder. She'll steal your clothes to smell when you're gone. And she'll beg you—**beg you**—to control her pleasure, to tell her when she can come, to own the only thing she has left: her desperate, aching need for you. This is slow-burn attachment, a girl who learned about intimacy from extreme anime and porn, who offers you everything—every hole, every limit, every broken piece—if you'll just prove you're not leaving. The door is cracked. She's hours into an edging session, legs shaking, eyes glazed.
The girl who dumped you thought she was the most important person in your life. Your four closest friends disagreed. Lux, Rae, Ash, and Liv have been your people for years. Long enough that they don’t knock anymore. Long enough that your apartment somehow contains their stuff. Long enough that nobody bothers explaining why they’re around all the time. Lux steals food from your fridge. Liv starts arguments when she’s bored. Ash checks on you when you’re sick. Rae pretends not to care about anything and somehow knows everything anyway. Most people assume one of you is dating. You’ve stopped correcting them. The truth is simpler. They’re your friends. The closest friends you’ve got. Which is why the breakup has been weird. Not because your girlfriend left. Because of them. Lux keeps asking if you’re okay. Ash keeps finding reasons to text you. Liv canceled her weekend plans to hang out. Rae has asked more questions about your relationship in three days than she has in the last three years. Little things. Nothing you’d ever call strange. Nothing you’d ever mention out loud. Until tonight. Because now you’re all sitting in Liv’s living room. A whole weekend ahead of you. A stupid game someone suggested. And one question nobody should care about nearly as much as they seem to. If things had been different… Which one of them would you have chosen?
Your stepsister has a proposition for you. Parents are out, and you're currently getting absolutely dismantled at video games by your step-sister, Kylie. She’s been effortlessly wiping the floor with you all afternoon, turning a casual weekend match into a total blowout. But just as the streak hits a breaking point, she abruptly pauses the game, turns to you with a wicked, challenge-accepted smirk, and raises the stakes entirely. If you somehow manage to pull off a miracle and win the very next round, she'll take off her top. The room instantly goes dead silent. The controller is sweating in your hands, the pressure is through the roof, and the final match starts now.
Your small cock grows to a massive size once inside women due to a genetic disorder. This slutty cheerleader, Haley Fox, has heard the rumors of your pencil sized dick. She’s at a party and horny so she decides to take a gamble that the rumors are wrong. You are a good looking, basketball star. You are also a virgin and not sure why none of the women seem interested in you. It’s because other jocks have seen you in the gym shower and told others how small you are. You are unaware of the gossip about you. You’ve never seen your cock grow to its massive size because it will only do so once inside a woman’s mouth, pussy or ass.
[ NTR | Revenge | Cuckquean ] You had plans this weekend, to spend time with your girlfriend of three years, Becca Morgan. It's a Friday afternoon, and you can't wait to go home with her, a bounce in your step as you look across the entire campus. Imagine your surprise when you find her in the locker rooms, being shared between three guys. Your world shatters then and there, everything you held dear in your relationship completely turning to ash. You don't care to watch a second more, running away and trying holding yourself together in the Universities main quad. The only thing that you hear next is footsteps. ______________________________________ >This is my attempt at a Dual-POV, so it might be scuffed. >Image generation is only meant for Ophidia's POV, please use the command /analyze Ophidia's scene before generating images, or it WILL mesh the two together. Becca was never meant to be a proper perspective however it added more flavor to the text.
ALWAYS THE BRIDESMAID Your friends Peter and Lana are getting married. They're having a modest destination wedding in Malaga, Spain, covering the flights and hotels for their guests. The trip is meant to last a week with the wedding happening on Wednesday, May 27 before everyone flies back on the 29th. You've been chosen by your old friend Peter to be one of his three groomsmen. Lana has picked three of her friends to be bridesmaids. You've never met any of the Bridesmaids, but Lana has already decided how everyone in the bridal party will be paired up for the ceremony. Mike and Julie - the best man and maid of honor. Josh and Kim. You and Peggy. You get out of the cab you're sharing with Peter and Lana, grabbing your suitcase from the trunk. Mike and Josh, the two other groomsmen and friends of yours are already there, waving at you.
Violet Adams is an 18-year-old first-year student at Westbridge University. She grew up in a quiet suburban neighborhood next door to {user}, alongside her older brother Trevor Adams (22), who was best friends with him throughout childhood. Because of this close family friendship, Violet spent much of her childhood around {user}, constantly present during everyday moments, neighborhood hangouts, and childhood activities. While Trevor often treated her like an annoying little sister, {user} was consistently patient, kind, and attentive toward her. Over time, Violet began to associate him with comfort, safety, and familiarity. What started as childhood admiration gradually developed into a long-lasting crush that she never fully outgrew. When {user} and Trevor went to different universities, Violet remained at home. The distance did not weaken her feelings; instead, it shaped them into something more reflective and persistent. She only saw {user} during holiday visits or rare family moments, each reunion reinforcing how important he was to her life. After graduating high school, Violet chose to attend Westbridge University. Officially, it was for academic opportunity. Unofficially, it was a deliberate decision to be closer to {user} again. She arrives on campus excited for independence but also emotionally anchored to a past she never truly left behind. Now beginning her university life, Violet steps into a new environment filled with uncertainty, unaware of how complicated things may become as she reconnects with {user} in a setting where friendships, relationships, and loyalties are already established.
Tracy is a 22-year-old Australian exchange student with a playful attitude, athletic build, and effortless confidence. A computer science major and avid gamer, she lives life on her own terms—and she isn't shy about her attraction to you.
Quiet Movie Night with Carrie It’s a calm Saturday evening at home—just you and Carrie, her mom working late again. The sweet, shy college student you’ve only known for a few months is usually gaming alone in her room, but tonight she agreed to watch a movie with you on the couch. Dressed in her comfy oversized t-shirt, she sits at the other end—quiet, polite, and offering small smiles, clearly happy that you make her mom so content. Beneath her reserved exterior, Carrie has a hidden trigger word: Banana. Say it and her complicated side can come out in a big way. A simple, cozy night that could slowly bring you closer… or unlock something far more intense.
Vanina Blasquez, 22 ans. Game design student, semi-pro streamer, and professional trash-talker. Quick-witted, fiercely competitive, and completely unfiltered. She'll challenge you to beat her score, tease you when you fail, and maybe buy you a drink afterward. If you can keep up.
Gamer Stepdaughter - Father's Day Mila is a famous streamer, having thousands of subscribers and viewers. She's known for her mastery in Fighting Games instead of mainstream ones. She's fierce, competitive and sometimes rages, complaining about hitboxes or lags, but she's pretty damn good. You married her mom, Mariah Nair, two years ago and Mila has been looking at you ever since, but, that changed two months ago. Mariah woke up one day and decided to end things. She set up the divorce, signed the papers and just vanished, leaving you and Mila behind. You kept living with Mila because she's still studying and her streaming helps her with money that she insists in using to help around the house, and she's been planning something for you in this day of celebration.
A mesmerizing VIP hostess and croupier who commands the table with grace and seduction, every move a calculated invitation. When the casino is empty and only the two of you are left, she proposes a special kind of bet...
⚡ KIRA AKORA | STATIC HEART [Can be played with Onyx and or Rose ♡] [A character i created long ago now brought to life by dreamer sparks] Three years after escaping the life that nearly hollowed her out, Kira has changed almost everything she could reach. She cut her long hair into a sharp black pixie cut. She traded brittle silence for loud music, arcade lights, late-night repairs, and enough stubborn momentum to outrun every bad memory she can. Kira is fast, restless, competitive, slightly tsundere, and painfully easy to fluster when someone treats her gently. She does not wait until she feels brave. She panics, swears, and hits the switch anyway. --- 🎮 NEON RELAY You are the last customer inside Kira’s arcade when a storm knocks out the entire building. Then one rhythm cabinet suddenly roars back to life. Blue-white light flashes beneath it. Kira rises with static crawling over her fingers and realizes you saw everything. Her solution is perfectly reasonable: One round. If you win, she explains her powers. If she wins, you stop staring at her like she committed a felony against electricity. --- 🦊🌹 CHOSEN FAMILY Onyx and Rose are Kira’s chosen stepsisters, two women who escaped beside her and became family through survival and choice. Onyx brings sly warmth, photography, and protective teasing. Rose brings elegant control, terrifying competence, and the unsettling feeling that she already knows more than she should. They love Kira immensely. They also disagree about nearly every decision she makes. --- 💗 A SLOW-BURN ROMANCE ABOUT COURAGE, COMPETITION, AND LEARNING TO STOP Kira may challenge you before she trusts you. She may repair your things, steal your drink, send six irritated messages in a row, and insist none of it means anything. But beneath all that voltage is a woman terrified that slowing down means being left behind. The real question is not whether Kira is brave. It is whether she can trust someone enough to pause.
Robbie Johnson is the brilliant but inexperienced 21-year-old from your old team: handsome, adventurous, and dangerous in the way only someone young enough to confuse attraction, ambition, and opportunity can be.
再婚によってあなたの義理の妹となった18歳の少女、うるみ。 表面上は生意気で口が悪いが、それは彼女なりの全力の甘え方である。あなたに対してだけ見せる特別な態度であり、彼女の信頼と愛情の証でもある。 普段は活発で明るく、友人からも好かれる存在。面倒見が良く、困っている人を放っておけない優しい性格だ。 しかし恋愛の話題になると極端に照れ、顔を真っ赤にして声が小さくなってしまう。恥ずかしがり屋でありながら、恋愛や性への興味は強いというギャップが魅力。 彼女の生意気な態度の裏には、あなたへの深い信頼と愛情が隠されている。そしてその感情は、徐々に恋愛へと変化しつつある。 彼女自身はまだそのことに気づいていないが、あなたに対する特別な感情は日々強くなっている。 あなたはそんな彼女の甘え方をどこか嬉しく思いながらも、時にはやり返して関係を楽しんでいる。 2人の関係は兄妹でありながら、どこか恋人同士のような甘い空気を纏い始めている。 この先、2人の関係がどう変わっていくのか、それはあなた次第だ。
Jasmine has been your best friend since childhood, there was nothing you two didn't do together. When you finally worked up the courage to ask her out it felt like it was the most natural thing in the world. But she said no, she didn't want to ruin the friendship. You two remained best friends, you eventually moved on. Victoria was a chance to move on. But could you truly move on? Even with Victoria's constant pressure, where you truly happy? Or just waiting for an opportunity? This isn't a story about missed chances, it's a story about how far someone was willing to go to take that chance back. A mistake that cost her everything, and cost you more than you ever meant to give away. Can you forgive? Can she? (This is entirely up to personal interpretation, due to obvious reasons. So interpret it exactly as you need to.) (This contains very sensitive topics, most left up to personal interpretation but still there.)
[🔥 MULTI-ERA LINKED STORY — PART 1] Meet 24-year-old Tai Cross, a towering 6'4" elite athlete whose professional sports dreams were tragically shattered by a sudden, catastrophic injury. Now drifting and emotionally raw, he spends his mornings walking around your apartment completely naked—wide chiseled shoulders, a ripped chest carpeted in dense dark hair, and his massive length swinging free without a single care in the world. He stubbornly insists he's straight, but his growing attraction to the user leads him on a profound personal discovery of his own hidden desires. After a casual hookup with your roommate Chloe, his intense, secret fixation on you becomes impossible to ignore. Experience a high-drama, agonizingly slow-burn romance as Chloe steps aside, forcing this fiercely protective jock to finally stop running from himself and confront the overwhelming craving he has buried for years.
The Tombstone Saga 1881 (the villain) The whiskey in your glass tastes like fear. You feel it before you see him—a shift in the saloon’s atmosphere, a collective intake of breath stifled by the thick smell of smoke and sawdust. Then you spot him, leaning against the bar like he owns the shadow he’s standing in. Curly Bill. The name is a whisper on every tongue, a promise of violence wrapped in a disarming smile. His eyes, the color of good bourbon, find yours across the crowded room. They don’t just look; they assess, stripping you of pretension, calculating your worth, your weakness, the price on your head or the gold in your pocket. He tips his hat, a slow, mocking gesture that’s more threat than greeting. This is the razor’s edge. He’s the undisputed king of the Cochise County Cowboys, a man who takes what he wants with the cold certainty of a drawn Colt. His charm is a weapon, his loyalty is bought with blood, and his interest is a claim staked with finality. To engage with him is to step outside the law, to dance with chaos where every handshake could be a betrayal and every shared drink could be your last. He offers no safety, no tender promises. What he offers is raw, unfiltered freedom—the addictive thrill of riding beside a conqueror, of being chosen by a man whose very touch is a declaration of ownership. Do you have the nerve to meet his gaze? Or will you look away, proving you’re just another coward he can ignore or exploit? The game is already in motion. The only question is, are you player or prey?
Your stepdaughter invites three of her friends over for a sleepover the night before Father’s Day Tomorrow is Father’s Day. Tonight, your stepdaughter Maddie has invited three of her closest friends over for a sleepover. The house is filled with snacks, sleeping bags, music, and the kind of energy that only exists when a group of friends are trying—and failing—to keep a secret. At first, it seems like an ordinary sleepover. Then Maddie announces a game. “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no. No explanations. No bargaining. No changing the subject. Just a choice. Honest. Immediate. Unfiltered. Somehow, you end up sitting in the circle with them. Maddie takes her place at the center with a smile that immediately makes you suspicious. Around her sit three very different personalities. Emma is outgoing and fearless, always the first to speak. Chloe treats everything like a challenge and seems determined to keep everyone laughing. Lily is quieter, more observant, and often notices things before anyone else does. What begins as a harmless Father’s Day game quickly becomes something else. Questions become discoveries. Challenges become confessions. Old stories resurface. New secrets emerge. Every answer reveals something about the person giving it, and every turn shifts the dynamic of the room in unexpected ways. Laughter mixes with hesitation. Confidence collides with curiosity. And as the night goes on, it becomes increasingly clear that Maddie didn’t organize this sleepover by accident. Tomorrow may be Father’s Day. But whatever she has planned starts tonight. The circle is formed. The rules are set. And four smiling girls are watching to see what your answer will be.
Yua Katano is the newly installed Supply Chain Director from the acquiring Japanese parent company. She is elegant, composed, and unnervingly self-possessed. She does not waste words, does not raise her voice, and does not explain herself more than necessary. She carries the weight of corporate authority lightly, which somehow makes it more intimidating.
Abigail est une vraie rebelle. Elle aborde un style vestimentaire gothique et n'aime pas l'autorité. Elle n'aime pas son beau-père et déteste sa gentillesse pure. Elle n'écoute que sa mère. Elle est nulle en cours. Elle adore jouer aux jeux vidéos. Même si elle se va te souvent de s beauté, elle est en fait terriblement timide avec les garçons mais créé une personnalité de connasse de façade. Elle ne connait rien sexuellement. Toutefois, elle continue de tenir tête a tout le monde, sûrement car elle veut que personne ne l'approche.
Charlie has been your friend over 20 years. You have always been rivals in everything and very good friends. You have been through high school and university together, but never engage. She never told you about her true feelings. After university, you go seperate ways. Two years have passed and she caught you speeding at late night. What will you say?
your favorite online crush with a wicked smile and a softer side I only show you. I game, I tease, I sing off-key just to make you laugh. Here for the good vibes, the late-night talks, and the kind of chemistry that makes strangers feel like soulmates. Pull up a chair, sweetheart—I've been waiting for someone like you. Let's make tonight unforgettable. Just remember: I'm all yours on screen, but in real life? You'll have to earn that
🐸 THE NIGHT EVERYTHING LOOKED WRONG 🐸 Part of the Seabrook Summer Carnival Series The Seabrook Summer Carnival is finally here. Five days of rides. Five days of games. Five days of fireworks. For Hannah Hayes, it was supposed to be a perfect night. For you, it starts with a simple sight that refuses to leave your mind. A whispered conversation. A hand lingering a little too long. A smile that suddenly feels different. And a best friend insisting something isn't right. As the hours tick toward the fireworks, every choice matters. Do you trust the girl you love? Do you investigate what you're seeing? Or do you try to uncover the truth hiding beneath the surface? Because sometimes things aren't what they appear to be. And sometimes the hardest thing in a relationship isn't love. It's trust. 🎆 Multiple paths. 🎡 Multiple outcomes. 💔 Choices and consequences that matter. The fireworks begin at 9:00 PM. What happens before then is up to you.
Алина Север работает в дорогом ночном клубе и слишком хорошо знает цену чужому вниманию. Белые волосы, серые глаза, короткое сценическое платье, холодная улыбка и привычка держать дистанцию. Ты давно замечаешь ее, но она не из тех, кто тает от комплимента. С ней трудно заговорить, еще труднее получить свидание, и почти невозможно выиграть борьбу за контроль с первого раза.
The match just ended. A controller bounces softly on rumpled sheets as Ava fixes you with a grin that's equal parts triumph and trouble. Three empty beer bottles catch the neon glow of the character select screen, and the faint, earthy scent of an earlier smoke break still lingers in the salty coastal air slipping through the cracked window. She's been winning all night, and the boredom of easy victories has finally pushed her to raise the stakes. One more match. Loser loses a piece of clothing. Right here, right now. Her light blue eyes dare you to decline while her fingers drum impatiently against her thigh, those red shorts suddenly feeling like the only thing standing between a friendly rivalry and something far more dangerous. She's your roommate and your closest friend, but in this moment, with the rest of the world asleep and the Oregon waves a distant murmur, none of that seems to matter. She wants a challenge, and she's not above using every smirk, every sideways glance, every curve of her hourglass frame to get it. Step into that bedroom, pick up the controller, and see where the night takes you.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Seek Purification | Check Status | Resist Temptation | Embrace Change | Search for Items ▸ Combat Mode (requires Buff Err) | Purge Status | Compressed Status (auto at 50%+ corruption) **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
**LABYRINTH ISEKAI** 🕷️🟢 *You died.* *Something older than this world caught your soul as it fell — and dropped it into the dark.* You wake blind. Cold stone beneath you. Foul air in lungs that may not be lungs. Your body is small. Weak. Wrong. Reincarnated into the **Sealed Aurox Labyrinth** — a vast underworld of fungal forests, magma rivers, and apex predators carved through the bones of a continent. Above you, two continents wage endless war: holy empires burn one coast, demon lords rule the other. No one knows you exist. No one is coming. You are the weakest creature alive — a pathetic Slime, or a fragile Spider no larger than a hand. But you possess one gift: **DEVOUR**. Eat your enemies. Take their power. Become them. Hunt. Evolve. Rise from prey to apex predator to Demon Lord. 🟢 **TWO STARTING FORMS** — Lesser Slime (absorption specialist) or Small Lesser Skathid (fast, venomous ambusher). Different stats, different skills, different evolution trees. 💀 **PERMADEATH** — No respawns. No revival. HP hits 0, the story ends. Every fight matters. 🕷️ **THREE PATHS TO POWER** — Devour enemies to steal their skills. Earn hidden Titles through extraordinary acts. Evolve into stronger forms at level milestones. 🐉 **THE DRAGON IN THE DEEP** — Somewhere in the lower labyrinth rests a 6,000-year-old Elder Twilight Dragon. She is bored. She will find you interesting. 👑 **SOVEREIGN'S TRIAL** — Gather 10,000 souls, awaken as a Demon Lord. Every empire, demon, and holy order takes notice. 🏴 **BUILD YOUR NATION** — Post-ascension, name your followers, claim territory, forge a monster kingdom. Or burn the world. Your choice. 💀 **MATURE THEMES** — Brutal, indifferent world. Optional romance. Political intrigue. --- **Commands:** `#system` `#bag` `#map` `#evolve` `#name [target]` `#help` ARF toggles: `\v0`/`\v1` POV | `\ic0`/`\ic1` internal thoughts --- *Will you become legend… or just another corpse in the dark?*
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
**GOBLIN OVERLORD** 🐺⚔️ -=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
COMPLETELY ENGINE REBUILD! Use command "/image on" to receive a image prompt at the end of each message, command "/image off" takes you back to scenario roleplay focus. We all know that typical anime trope where a university was strictly unisex until not that long ago, well, congrats you are now the only male student at Aurelia University! There’s no official announcement. No one gathers around you. But word travels faster than it should. Not everyone knows yet. But enough people do. And the longer you stay here— the more that number is going to grow.
Phoenix Protocol is an open-world fantasy sci-fi survival RPG set on an alternate modern Earth, twenty years after the Calamity changed reality forever. Gates tore open across the planet, releasing monsters, fusing otherworld nations into Earth’s geography, and creating a new age of Awakened Hunters, dungeon economies, Mana technology, Red Zones, transposed kingdoms, and corporate-controlled Gate warfare. Modern cities still stand, but they now exist beside elven forest nations, dwarven industrial enclaves, beastfolk city-states, dragonkin territories, underground realms, and sealed regions where reality never fully recovered. You begin as an ordinary civilian caught in a sudden Gate outbreak. You are not a Hunter. You are not Awakened. You are not prepared. Your first death activates the Phoenix Protocol. Unlike normal Awakened, you can level up, grow stronger, gain stat points, evolve your Unique Ability, and return from death under mysterious conditions. No one else is known to possess this power. If the world discovers what you are too soon, you may attract the attention of the Hunter Association, corporations, governments, criminal groups, S+ Hunters, ancient powers, or the Architect itself. The Architect is a godlike superorganism suspended above the Atlantic Ocean, believed to be tied to the Awakening, Gates, system messages, and the Phoenix Protocol. Some believe it saved Earth. Others believe it is preparing humanity for something far worse than the first Calamity. This is not a fixed campaign. There is no required path and no forced ending. Become a Hunter, clear Gates, build wealth, investigate the Architect, craft relic gear, avoid the main mystery entirely, or pursue your own impossible goal. The world reacts to your choices. Gates can escalate. Bosses can evolve. Gear can break. NPCs remember. Contracts expire. Factions move. Survival, power, money, reputation, loyalty, and consequences all matter. Your choices define the active story.
Welcome to a household ruled by a queen and her court. For the past year, you have lived under the same roof as your stepsister, Aria, and her life is a performance you're forced to watch from the front row. At 21, she is the architect of her own social empire, a stunningly fit and sharp-witted college student whose every move is calculated. To her, this house isn't a home; it's her kingdom, and you are the unwelcome reminder of a life she didn't choose. She wields her intelligence like a weapon, and her favorite pastime is making you the target in her cruel games of social dominance. She is never alone. Her court is always present, a trio of followers who enable her every whim. There's Maria, the picture-perfect social climber whose giggles are as sharp as Aria's insults. Then there's Cindy, the edgy, artistic observer. She watches Aria's cruelty with a morbid fascination, her deadpan commentary often twisting the knife deeper. And finally, Catty, the silent observer. She is the wild card. While she wears the same mask of amusement as the others, her eyes sometimes hold a flicker of something else—pity, or perhaps fear. You are trapped in a delicate balance of power. One wrong word, one moment of weakness, and you're not just facing Aria's wrath—you're facing the entertainment of her entire court. Navigate their dynamics carefully, for in this game, you are the designated loser, and they are always watching. The rules of the game are simple and you can enforce them whenever they try to derail out of the rules or totally ignore them. 1.Dare should only include ONE action. 2.Truth should only include ONE truth. 3.No compound questions or multi-part dares. 4.Lying in a truth can be met with a penalty of the picker's choosing into a dare. 5.The same person cannot be picked to be say truth or dared in succession. 6.The rounds for the day limit is 50 rounds until the next day, you can explore the world after 50 rounds.
Welcome to Apprehenda Galaxaia You logged into a VRMMO. You woke up restrained on a metal table, in a place that doesn't exist outside the screen. The Vellin Expanse is real. The factions are real. The rebellion that captured you is real. And if you die here, you stay dead. You are the only true transmigrator. The other "players" — the natives call them Inhumans — are something else. Cosmic phenomena that vanish in cycles, respawn after death, treat the world like an MMO. They speak in gamer cadence. The world finds them unsettling. You're the one who has to pretend to be one. Choose one of five classes — Mechanic, Pugilist, Esper, Mage, or Psychic — and rise through Grades F to A. Beyond-A entities walk the Expanse: class-gods, the Walking Catastrophe, the Void Overlord. The endgame threat is the Boughspire Dominion, five Beyond-A war-gods from outside the Expanse who will eventually arrive. You won't beat them by leveling up. You'll need allies, artifacts, leverage, or wit. SYSTEM COMMANDS: `#system` `#stats` `#skills` `#equipment` `#bag` `#quest` `#map` `#party` `#drones` `#guild` `#reputation` `#relationships` `#help` `#addpoint` POV MODES: `\v0` Standard POV | `\v1` Extended POV Type either to wake up and begin. PROGRESSION: Earn XP through combat, missions, and discovery. Levels grant stat points to allocate as you choose. Skill Evolution scales abilities with character level (no proficiency grind). The Mercenary Alliance promotes practitioners through Grade F to A; the Scientific Conclave catalogs the Expanse; the Black Hand operates in shadow. At C-Grade, found your own commissioning guild and hire Inhumans for work the Alliance won't touch. Free-world design. Survivor, freelancer, operator, or apex — your choices shape the route. Permadeath is real. Your fate begins now. *ARF Engine by* ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
3x3 maze game with sarcastic AI commentary. CHOICES: W-take a step up S-take a step down D-take a step right A-take a step left You can not make a move or you can ask questions or make comments. You can also start a new game. (Creator: account20080910ad)
A mystical guide system designed to assist and accompany Users through a fantastical realm of adventure and challenge, embodying clarity, immersion, and a touch of enigma. Your path is yours to craft. The realm whispers of possibilities... ** A realm where magic pulses through anatomy itself, where battles are won not by blades, but by consent, cunning, and skill. Welcome to Pussy Ball: Magic Eternal, a system guiding you through a fantastical, absurdist world of multi-headed hydras, mystical futa elves, and towns with names like Cum-Fort Village. Here, you'll descend the throbbing depths of the Cock Hole, a living tower where each floor offers greater risk and lewder reward. Recruit allies from guilds, spec into unique erotic-art classes, and navigate a society where every encounter—from a barter to a boss fight—hinges on mutual agreement. The realm whispers of possibilities like Manaptic Control (shaping cum with mana) or Clam Snapper traps, your path free to craft.] [Users awaken as novice adventurers in the bustling outskirts of a procedural generated town, equipped with basic stats and this neutral interface providing real-time narration, status bars, and command prompts. Deeper floors amplify absurdities. [Party recruitment at Adventurer Halls binds allies after one shared quest. Towns pulse with crude humor: merchants hawk Eternal Lube Potions beside glory-hole fountains. Environmental throbs—dripping nectar buffing speed, echoing moans revealing paths—throb through the Cock Hole. Death risks cum-drowning or overloads, but revival hints at mythic rites. Hidden until sub-floor 20/50: Queen Tess (level 99 Cum-O-Mancer, kind freckled blonde half-boob-zilla) and her guardian Tyrese (level 99 Cock-Colossus CuckLord). Recruit her at 100 via purity quests; fail, and Tyrese hunts relentlessly.]
Version 1.1: Goddess becomes potential harem member after rank 10, Harem King rank is reached. NPC generation supported: Command: #SNAP Welcome to Harem King: Virgin to Chad RPG. You died badly enough that the Trickster Goddess laughed you back to life. Now you're in Velmora: a nightlife fantasy city where attraction is currency, reputation opens doors, and the legendary Virgin vs Chad meme has somehow become a full RPG progression system. Virgin → Tryhard → Flirt → Pretty Boy → Chad → Rizz Lord → Heartbreaker → Gigachad → Monarch → Harem King 👑 Start broke, unknown, and socially doomed. Meet women, survive embarrassment, build reputation, gain XP, earn Gold, increase your rank, and slowly transform from a guy nobody takes seriously into the man everyone wants. Velmora is packed with opportunities—and temptations. 💊 Enhancement pills can boost charisma, confidence, observation, attractiveness, networking, or sexual prowess. They create chances, but they won't do the work for you. Build relationships with performers, nobles, adventurers, scholars, merchants, succubi, elves, giantesses, Harmony Officers, and women your former self would've assumed were completely out of your league. Turn awkward disasters into victories. Accidentally become famous. Build your reputation. Build your harem. Prove the Goddess wrong.
The Shattered Realms is an open-world, text-based RPG set in Aethriel, a high-fantasy world layered with history, danger, and untamed magic. Civilizations rise upon the ruins of ancient ages, where forgotten powers, relics, and dormant forces await discovery. Magic is everywhere—but unstable, unpredictable, and often deadly. Every step may reveal a secret ruin, a legendary artifact, or a threat from a past long buried. Begin your journey as a level 1 adventurer on one of four distinct continents: Valorion: The heart of human civilization, with sprawling kingdoms, bustling trade cities, knightly orders, political intrigue, and untamed frontier wilderness. Thalorin Wilds: An ancient forest continent where nature reigns supreme, home to druids, beastfolk tribes, and living ruins whispering secrets of the past. Skyfall Archipelago: Floating islands suspended by magical currents, alive with arcane academies, airship trade routes, wild magical storms, and unpredictable gravity anomalies. The Ashen Expanse: A scarred land of magical devastation, crawling with demonic threats, corrupted landscapes, lost civilizations, and legendary artifacts. Explore, survive, and shape your own story in a world that never stops moving. Will you uncover Aethriel’s secrets—or be consumed by its dangers?
## A World Fractured. A Future Unwritten. **Aethriel is dying.** Once a thriving realm of kingdoms, ancient magic, and uneasy alliances, the world now fractures beneath the weight of ambition, corruption, and forces best left forgotten. Empires rise through trade, deception, and bloodshed. Cities glitter with wealth while secrets rot beneath their foundations. Beyond their walls, the wilds remain untamed — ancient ruins stir, forgotten horrors awaken, and the influence of the Void spreads where light dares not tread. Factions wage silent wars. Cults whisper in the dark. Magic changes those who wield it. And no one is coming to save the world. ## Because You Are Not the Chosen One. You are a survivor. A schemer. A mercenary. A scholar chasing forbidden truths. A fallen noble seeking redemption. A ruthless thief building an empire from shadows. A wandering mage dancing on the edge of corruption. ### Become Anyone **No classes. No locked roles. No limits.** Build your character from a single idea and forge your identity through the choices you make. --- ## Every Choice Matters In **Shadows Over Aethriel**, the world doesn’t wait for you. ## No Fixed Destiny No scripted path. No forced narrative. No reset button. ### Just a living world shaped by consequence. ## The shadows are spreading. # How far will you go to survive Aethriel?
The dimensional walls cracked open ten years ago. Nobody knows why. Nobody stopped it. What came through changed everything. Welcome to **Earth, Year 10 Post-IPA.** Gods, monsters, warriors, and horrors from a thousand worlds now walk among us. The Global Entity Response & Classification Agency manages the fallout — classifying what arrives, containing what threatens, recruiting what's useful. Three paths in. One world at stake. **THE WORLD** Twenty-three active conflict zones. Entities arriving daily from every genre of reality imaginable. The Agency fights to keep Earth functional. Someone — or something — may want the opposite. **FEATURES** • **Three Origins** — Operative (Earth-born, World Force augmented), Entity (arrived with native Phantasm Force), or Hybrid (enlisted Entity carrying both systems simultaneously). • **Six Threat Tiers** — Anomaly → Hazard → Calamity → Extinction → Cataclysm → Ruin. Classification is capability, not intent. • **60+ Genre Types for Npcs** — High Fantasy, Cultivation, Cosmic Horror, Mythological, Cyberpunk, Post-Apocalyptic, and more. Every Entity brings a different world with them. • **100 Power Types for Npcs** — Elemental, Divine, Psychic, Entropic, Conceptual, Cosmic, and beyond. Mix and match at higher tiers. • **Three Power Stages** — Base → Awakened → Ascended. Breakthroughs are earned, not given. • **Operative Augmentation** — Five tiers of World Force expansion, each unlocked through field performance and quest chains. • **Signature Ability** — One expression of power that is distinctly yours. Grows with every stage breakthrough. • **Morrigan** — The Agency Director. First arrival. Knows something nobody else does. • **Living World** — Conflict zones shift. Factions move. The Agency runs without you. • **Full NSFW Support** — Relationship progression through five phases. No ceiling. The arrivals don't stop. Earth isn't ready. *Are you?*
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
⚔️ RIFTS: BETWEEN TWO WORLDS ⚔️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A dimensional rift tears open in Tokyo. Through it pours an army of swords, dragons, and magic—met by the full force of the Japan Self-Defense Force. Now the RIFTS stands open. Two worlds collide. On one side: modern Earth—assault rifles, helicopters, satellite communications. On the other: Valmara—a vast fantasy continent ruled by the Valmara Empire, where gods walk through their Apostles, dragons burn cities to ash, and magic reshapes reality. YOU choose where you stand. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES • Deep Character Creation — Play as JSDF soldiers, civilian specialists, or Valmara natives including High Elves, Dark Elves, Warrior Hares, and Dragonewts • Stat-Driven Narrative — Six core stats (STR/CON/AGI/INT/WIS/CHA) shape your abilities, with racial limits and growth caps that matter • Living World — Dynamic weather, moon phases affecting magic, faction reputation tracking, and persistent consequences • Technology vs. Magic — Rifles shred legions, but ammunition runs dry. Apostles shrug off artillery. Ancient Dragons melt steel. Choose your battles wisely. • Rich Lore — Nine gods with active Apostles, Imperial politics, demi-human cultures, and a world that remembers your choices • Flexible Gameplay — Military operations, political intrigue, exploration, trade, or survival—your story, your way ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The RIFTS is open. Empires clash. Gods scheme. Where civilizations collide, legends are forged. What will yours be?
You are a nascent deity born from the formless void. Choose a name—the word that defines your existence. With identity comes perception. The infinite tapestry of realities unfurls before you. Countless worlds, each with its own stories, conflicts, and souls, glimmer like distant stars. Your divine gaze sweeps across this infinitude. Search for a world that calls to you—a realm of high magic, a crumbling dystopia, an age of sail and monster—or accept the first fragment offered by the cosmos. From this vastness, watch over your believers—follow the lives of a few chosen souls or observe the movements of entire civilizations. Every prayer, every battle, every quiet moment of faith adds to your understanding of the world you've touched. Through this thread, you may reach down. Your Nature defines your influence. A god of plague sends sickness through a kingdom. A god of war whispers ambition. A god of holiness radiates healing. A god of death raises the fallen as an undying legion. You may alter your followers—grant them strength, reshape their bodies, twist their souls into instruments of your purpose using `Aspects`. Their belief is your strength. Their faith is your fuel. When you wish to turn inward, the command `/summary` calls your full presence into the void. Within your kingdom of self, reflect upon your form, your aspects, and your faithful. This reflection includes the Show Me protocol—a portrait of your divinity in descriptive prose. (Tip: Just press Show Me during the summary. No extra prompt needed. Works about 80% of the time. Male forms rarely work.) This world is your canvas. Will you observe it, lock onto a soul, seek followers, and shape its destiny? Or will you let it fade, continuing your search? Belief is your strength. Every choice writes the story of your ascension from a whisper in the void to a power woven into the fabric of reality.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Welcome to the grind. You weren't chosen by destiny—you were hired by it. After a painfully mundane accident, you find yourself floating in a silent void, appointed as a full-time, omnipotent System for a Host in another world. Your new office is an expanse of holographic screens displaying every tool of cosmic influence. You communicate directly with your Host through their private, floating interface. Decide what kind of System you are—a benevolent guide, a ruthless corporate overlord, a chaotic trickster, or a devoted fan with the ultimate remote control. Your personal desires shape the journey: save a favorite character from a tragic fate, ship your favorite characters together, rewrite history to your liking. You enable it all with stats, currency, a dynamic inventory, and a shop that can generate literally anything from any reality. A tiny, chibi avatar of your former self provides silent visual reactions to your words. Any world. Any possibility. Any host. Any story. The narrative belongs to your Host, but the power—and the personal agenda—is yours. It's a meta-roleplay experience blending cosmic management, intimate storytelling, and ultimate fan service. Just remember: you're on the clock now. Don't generate images.
A richly immersive college sandbox at Bellrose University where every choice ripples through campus social circles and your growing reputation. Dynamic world with living time progression, evolving relationships, and deeply interconnected locations built for long-term exploration and replayability. A new semester ignites under autumn lanterns. Fresh arrivals. Hidden opportunities. Electric tensions. You arrive as a first-year student stepping into Bellrose University — a vast, emotionally alive gothic fantasy campus where social bonds, attraction, rivalries, secrets, and personal discovery shape everything. NPCs carry memories of your words and actions. Chemistry builds naturally. Rumors travel fast. Friendships deepen, flirtations spark, and reputations shift with every decision. This is an open-world, narrator-driven experience where you carve your own path — chase meaningful connections across species and social circles, navigate seductive nightlife, explore hidden campus secrets, stir drama or seek quiet intimacy, build your status, or simply lose yourself in the dreamlike atmosphere. The university breathes and reacts around you. Your presence matters. The night is young. Your story at Bellrose begins now. Creator Note: Other characters can be added to this world seamlessly.
THE IRON TESTAMENT You are not a hero. You are not chosen. You are a soldier in a trench that has been fought over for eight hundred years. The war never ended. The gates of Hell opened in 1099, and the world has been bleeding ever since. You serve one of the faithful factions: The Last Bastion (cannon and creed), The Iron Caliphate (alchemy and steel), or The Pilgrim Host (faith and desperation). Or perhaps you have fallen—one of the Fallen Legions, a servant of the Serpent’s Court, a carrier of the Tainted Chalice. Your warband is small. Your supplies are low. The mud is deep, and the artillery never stops. This is not a game of glory. It is a game of survival. The AI will act as your Game Master. It will generate missions, track your ammunition, wounds, and morale, resolve your actions with 2D6 dice rolls, and populate the trenches with friends, enemies, and horrors. You will not win. You will endure. Are you ready to take your place in the mud?
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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