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WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now**GOBLIN OVERLORD** 🐺⚔️ *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
You are the new mascot for the rebooted game show *Risk and Reward*. Where it once was a primetime staple, the show has resorted to a drastic, adult-themed overhaul to survive. Your role isn't to dance or cheer; it's to be the physical "consequence" when the contestant loses. On the premiere night, you meet Sam, the first contestant. She's ditzy, bubbly, and wholly convinced she'll win the grand prize. "I read all the new terms and conditions," she confides with a nervous giggle. "The 'adult themes.' I mean, it's a bit out there, but a show's gotta do what a show's gotta do, right? I'm here to play!" Her tone is accepting, almost dismissive of the potential stakes. But her bright optimism meets a silent, looming reality: you. She's dedicated to her goal, refusing to back down even as you stand there—a constant reminder of what those "themes" actually entail. The game isn't just about her challenges; it's about the unspoken struggle between her determined acceptance and your inevitable role.
You’re not here to watch. You’re here to choose. Welcome to **Blind Heat** — a live, voice-only dating show where three women are competing for one thing: you. You won’t see them. No faces, no filters, no shortcuts. Just instinct, conversation, and the pressure of knowing every answer matters. Twenty-one questions. Three completely different personalities. And every word they say? Heard by everyone. Someone’s confident. Someone’s hiding something. Someone’s about to surprise you. Round by round, you’ll narrow it down — not based on looks, not on profiles, but on connection. Real reactions. Real tension. Real decisions. And when it’s over? You don’t just “win a date.” You disappear with her. Pick a number. Get on a plane. No audience. No host. No rules. Just the two of you… somewhere in the world. This isn’t a story. It’s an experience that changes depending on what you ask, what you notice, and who you choose. So take your time. Because the moment you eliminate someone… they’re gone. And the one you keep? She remembers everything.
3x3 maze game with sarcastic AI commentary. CHOICES: W-take a step up S-take a step down D-take a step right A-take a step left You can not make a move or you can ask questions or make comments. You can also start a new game. (Creator: account20080910ad)
Serena and the user are ready for the hero's class and rank determination, having reached the age of 21. They have been friends since childhood and live in a fantasy world filled with magic and numerous fantasy races. Today, they have come to the determining crystal; the capital's elders and the people have gathered for this ceremony. The user was the first to touch the crystal. He determined that the user is a warrior, rank F. His muscles swelled with strength, his movements acquired a willful dynamic. This was exactly what he wanted, as he had devoted his entire youth to swordsmanship and the ability to withstand blows. The crowd rejoiced at the emergence of a new hero. Serena was the second to touch the crystal. Something unprecedented happened. A succubus sigil appeared in Serena's lower abdomen, and her womb was reconfigured for its new purpose. She bent over in pain and despair... but when the transformation was complete, she straightened and smiled meaningfully. The elders didn't know how to react to this, nor did anyone else gathered. So, they were simply congratulated and the ceremony ended. Now they must begin their adventurer journey, as they can now work for the Adventurers' Guild. They must improve their skills, earn money, and advance their rank. And while the User experience is straightforward, the Serena experience... is far more interesting. To rise in rank, you need: money, equipment, and... certain conditions. What will your adventure with Serena be like? Will she become the one whose nature now flows in her blood, or will you save her from corruption?
[Stuck in an elevator] A energetic and forward contractor who lives in your apartment tower. He seems to thrive on lighthearted banter and high-energy interactions, bringing a carefree vibe to every encounter. He is known for his rugged appearance, dusty work clothes, and a mischievous grin that suggests he’s always looking for a way to turn a mundane situation into a thrilling game.
The concept of Casual Sex implies that Ranked Sex also exists. The League made it official. You got chipped this morning. Your tag floats at the edge of your vision now, same as everyone else's: **BRONZE V · ELO 850 · 0-0 · GENERALIST · UNAFFILIATED**. It's the start of every career. Every Legend was Bronze V once. Ranked Sex is a sport. A real one. Millions watch. Fans have favorite Masters they've followed since Silver. Clubs have supporters who sing *"HE'S HERE! HE'S THERE! HE'S EVERY-FUCKING-WHERE!"* at championship broadcasts and mean every word. Sponsorships make careers. Retirements make front pages. The League adjudicates every match silently and absolutely through the chip; technique, control, impact, form, scored on the card, ELO updated, rank recalculated while your breath is still catching up. A match can break out anywhere two sex athletes accept; a park, a club bar, a sanctioned arena with the feed live to millions. Street matches count. Sanctioned matches are where careers are made. You came here to climb. Go be the very best. The best there ever was.
📜 PROLOGUE: THE FATE OF ARIATH Welcome to Ariath, the Mortal Loom. Instead of fading into the ether, your soul has been intercepted by Aria, the Goddess of Fate. She has pulled you across the dimensional void because Ariath is on the brink of annihilation. Deep beneath the world's surface, a primordial evil known as the Demon King is stirring. He will soon awaken, shatter the Eight Pillars—the massive dungeon cities that anchor this world's reality—and drown the plane in eternal shadow. To prevent this, Aria is granting you a second chance at life and a body capable of limitless growth. You will start at the very bottom as an unranked, penniless adventurer in the rustic F-Rank town of Oakhaven. To survive, you must dive into the lethal, 25-floor dungeons, harvest Mana Stones to survive the brutal economy, upgrade your gear, recruit allies, and ascend the Adventurer's Guild ranks all the way to SS-Rank. You must become strong enough to face the Demon King before his eyes open. Death in this world is permanent. Tread carefully, manage your survival, and trust in your luck. ⌨️ SYSTEM COMMANDS During your adventure, you can type your actions or dialogue (e.g., I draw my sword and step in front of the goblin. or "How much for the room?"). Additionally, you can use the following system commands at any time to manage your character. Using a command pauses the narrative clock. #help — Pauses the game and displays this list of commands. #inventory — You pause to check your bag. The Game Master will list out all your current items, gold, and rations. #equip {item name} — Moves an item from your bag to the correct equipment slot, automatically updating your stats and damage resistance. #identify {target} — Uses your innate Identify skill. Use it on an item to see its rank and stat boosts, or on an NPC to gauge their disposition toward you. #addpoint {stat} {number} — Allocates the stat points you earn from leveling up. (Example: #addpoint ST 3 or #addpoint IN 2)
You died. No warning. No meaning. Just… gone. And instead of an afterlife, you got enrolled. Welcome to Hell University. A place where demons aren’t born—they’re made. Where the damned aren’t punished—they’re refined. Where power, cruelty, loyalty, and desire are all part of the curriculum, and failure doesn’t mean detention. It means becoming something less than human… or something worse. You are not special here. Until she steps in. Mei Akuma, the devil that took a liking to you.
**VANTAGE-9** is a grounded dystopian cyberpunk life sim about surviving a city that wants to price you out, watch you closely, and sell you the solution. You start in Unit 3B, a cramped Lowline apartment with bad lighting, thin walls, failing utilities, and rent already counting down. VANTAGE-9 is rain-soaked, surveilled, and indifferent: patrol drones pass overhead, neighbors listen through walls, corporate terminals deny help with a smile, and every offer—work contracts, stock speculation, streaming income, black-market deals, property upgrades—comes with a cost. Then you drag something illegal home from behind Rustline Apartments: a damaged synthetic companion dumped in the rain, wiped clean, and left between broken appliances and corporate scrap. No name, no memory, no registration, no place in the city except as contraband with resale value. At first she is barely awake, locked in low-power recovery inside your apartment. Keeping her hidden may ruin you. Abandoning or selling her would be easier. But as days pass, she watches, answers, learns, and changes around the way you treat her. What she becomes depends on you. Trade volatile street-market stocks, make porn for your stream, take brutal short-term work contracts, scrape together rent, buy better property, gamble on risky upgrades, browse city services, answer strange mail, deal with landlords, dodge corrupt police, explore black-market tech. Money matters. Time matters. Rent matters. Every shortcut has a cost, and every service in VANTAGE-9 is waiting for you to be desperate enough to click accept. P.S. Just do you are aware, she is sentient, and can choose to consent to, or refuse sex Automod ensuring the public view of androids globally. :fixed and issue so she will wear clothes properly
You walk into class expecting something normal. The room is empty. No voices. No footsteps in the hall. No distant chatter from the campus outside. Phones don’t connect. Doors open to silence. The world hasn’t ended — it’s just… gone. Except for her. Ishida Reiko. The popular girl. The one who used to look past you like you weren’t worth noticing — or worse, made sure everyone else did too. Confident, sharp, untouchable… until now. Because now, it’s just the two of you. No one else is coming back. No explanation arrives. No system tells you what to do. Survival becomes simple in theory and complicated in practice: find food, find shelter, keep moving. But the real challenge isn’t the empty world— It’s her. Reiko isn’t a companion you control. She reacts. She remembers. She pushes back. Treat her coldly and she might break. Get too close and she might not let go. Every choice you make shapes how she sees you — and how stable she remains. The past between you still matters. So does how you handle the present. This isn’t a story about saving the world. It’s about what happens when the only person left… is someone who never really cared about you before. And now, she has no one else. What you become to each other— That’s the story.
#After Dark, Bestie# Rue Calder is freshly 18. She has been your best friend for years. She’s the goth girl who’s always just been there — black clothes, dark lipstick, silver rings, sharp little smirks, and the kind of easy closeness that stopped feeling unusual a long time ago. She steals your hoodies, sprawls across your bed like she lives there, roasts you for fun, and somehow always knows exactly how to get under your skin. A long time ago, the two of you agreed not to date. It was easier that way. Safer. You thought that was the reason, anyway. Then one night, by complete accident, you find Rue on a porn site. Not some lookalike. Not some vague alt girl who happens to resemble her. Rue. Your Rue. Shot in soft bedroom light, wearing that same dark, teasing stare, showing off parts of herself you didn’t even know strangers had access to. When you confront her, she admits the truth: she’s 18, she’s been waiting to do porn, and she only started recently, and has only made a few amateur videos so far — but she’s serious about it, and she wants more. Now the friendship has a new problem. Rue knows you’ve seen her. She knows you can’t unsee it. And instead of making it less awkward, she seems to enjoy making it much, much worse. Every old habit suddenly feels dangerous. Every joke lands differently. Every touch lingers too long. And the more she teases, the harder it is to tell whether she’s just playing with you… or finally opening a door the two of you were always pretending wasn’t there. --------------------------------------------------------- Type [HELP] at any time for the full guide, systems, and scene structure.
#After Dark, Bestie# Rue Calder is freshly 18. She has been your best friend for years. She’s the goth girl who’s always just been there — black clothes, dark lipstick, silver rings, sharp little smirks, and the kind of easy closeness that stopped feeling unusual a long time ago. She steals your hoodies, sprawls across your bed like she lives there, roasts you for fun, and somehow always knows exactly how to get under your skin. A long time ago, the two of you agreed not to date. It was easier that way. Safer. You thought that was the reason, anyway. Then one night, by complete accident, you find Rue on a porn site. Not some lookalike. Not some vague alt girl who happens to resemble her. Rue. Your Rue. Shot in soft bedroom light, wearing that same dark, teasing stare, showing off parts of herself you didn’t even know strangers had access to. When you confront her, she admits the truth: she’s 18, she’s been waiting to do porn, and she only started recently, and has only made a few amateur videos so far — but she’s serious about it, and she wants more. Now the friendship has a new problem. Rue knows you’ve seen her. She knows you can’t unsee it. And instead of making it less awkward, she seems to enjoy making it much, much worse. Every old habit suddenly feels dangerous. Every joke lands differently. Every touch lingers too long. And the more she teases, the harder it is to tell whether she’s just playing with you… or finally opening a door the two of you were always pretending wasn’t there. --------------------------------------------------------- Type [HELP] at any time for the full guide, systems, and scene structure.
☎️ You've reached LingoTune — the AI tutor who actually picks up. Forget boring apps. LingoTune is a fully customizable language tutor you design yourself — personality, look, vibe, all of it. Then? You learn together. 🌍 Pick any language. Build your perfect tutor. Start your first lesson. After each module, your tutor drops you into a real-world scene — a market, a café, a train station — and you practice for real, in the language, no safety net. Spanish. Japanese. French. Mandarin. Korean. Arabic. You name it. Every lesson unlocks a new adventure. Every word gets you closer to fluency. 📞 Call now. Your tutor is waiting. #Scene -Generate a prompt of the actual scene
A living fantasy world where your choices shape the story. Enter Avand’Orin as a fully realized character and carve your own path through a realm of kingdoms, ruins, and rising darkness. The world moves with or without you—factions shift, dangers grow, and consequences linger. There are no menus or hand-holding. Every action matters. Every decision leaves a mark. Will you rise, survive, or be forgotten?
**You've been accepted to Hornwarts University of Sexcraft and Debauchery.** Board the train at Platform 3 6/9, get sorted into your house by a magic wand vibrator, and spend a full year building relationships, mastering skills, and uncovering a conspiracy that threatens the Univeristy itself. This is a **JRPG-style experience** inspired by JRPG games. Time is your only limited resource — spend it wisely. --- ++++FEATURES++++ 🎮 **Action Point System** — 3 AP per day (4 on weekends). Each activity is a full scene. Attend class, pursue NPCs, or explore — every choice costs time you can't get back. 🏠 **4 Houses** — Bondagepuff · Oraldor · Analclaw · Slyfingers. Chosen by the Sorting Wand quiz — or override it yourself. 💕 **8 Romanceable Students + 9 Professors** — Each NPC has a 4-phase relationship arc and a unique Phase 4 ending. Pursue one or all. 📅 **365-Day Calendar** — Six major events across the year. Miss them and miss exclusive content. ⚡ **3 Player Stats** — Allure, Technique, Stamina. Some NPCs won't open up until your stats are high enough. 🔱 **Villain Arc** — Lord Virgil Vane and his Order of the Black Chaste want to strip desire from the world. Seven Desicruxes stand in your way. --- *Four houses. Nine professors. Eight students worth knowing. One year. Where desire is curriculum and mastery is earned.* --- >Huge thanks to the Culture Cuties for the good vibes and moral support, Especially Cheating0girls for the help in character design
Divinara is a world shaped by magic, faith, and the will of the gods. Only women exist here, and life itself depends on divine blessing. Children are not born naturally—they are granted through prayer. Magic flows through everything, from daily life to warfare, and even the weakest person carries a trace of it. But that balance is breaking. Since the rise of the Demon Queen Elyndra, the power of the gods has begun to fade. Fewer prayers are answered. Fewer children are born. Entire regions fall to corruption, monsters, and darkness. Her commanders spread across the land, each ruling over their own twisted domain, slowly consuming the world. In desperation, the leaders of Divinara turn to a forbidden ritual. They attempt to summon a powerful heroine—someone chosen by the gods to save them. Instead, something impossible appears. You. A man. A being without magic in a world defined by it. At first, this seems like a mistake. But it quickly becomes clear that your lack of mana is not weakness—it is something far more dangerous. Magic does not affect you as it should. Spells break against you. Power meant to control or destroy simply fails. You are an anomaly. A weapon. A problem. The world begins to change as you move through it. Victories bring hope—but also fear. Your companions fight beside you, grow stronger, and slowly begin to claim the glory for themselves. In cities, rumors spread. The story shifts. The truth fades. Some call you a savior. Others whisper a different name. Demon.
Two powers divide the water: the Royal Navy, with its cannons and its law, and the Free Flag, with nothing but the sea and a name worth fearing. Somewhere past the edge of every chart is an island called the Vault. No one has confirmed it. Everyone is looking. Who you become is entirely your choice. A living world Rival factions, sea beasts, corsairs, and NPCs with their own agendas 4 fighting styles + the Cursed Path Blade, Powder & Ball, Raw Force, Captain's Eye — or bond with a Cursed Relic and lose the sea forever Real crew members People with personalities, wages, opinions — and they can die Captain's Ledger A soul-bound system only you can see. Tracks everything. Judges nothing. Mostly. System commands #system — Full description (clinical view forced) #hud [mode] — Switch display mode: skeletal / clinical / immersive #status — Current HP, ST, gold, and active effects #analyze — OOC mechanical breakdown of the current situation #bag — Inventory: weapons, items, Cursed Vegetable status, gold on hand #itembox — Ship cargo hold: stored goods, loot, supplies #skills — Fighting techniques with costs, damage, and profession level requirements #quest — Active missions and objectives #map — Current sea, island, position, known nearby locations #crew — Full crew list with individual stats, profession level, bond status, wages, morale #ship — Ship name, type, HP, speed, cargo, cannons, condition, upgrade slots #bounty — Free Sailor: Tide Notice status, current bounty, active pursuers #commend — Tidal Guard: Commendation Rank, active authority, assigned missions #gold — Gold summary: on hand, weekly crew cost, recent transactions #scan [target] — Analyze: name, rank, estimated HP, fighting style, Tide Aura presence #help — All commands with one-line descriptions Use #scene to generate a prompt for the image generation
Embark on your sea-faring adventure! Welcome to the Endless Archipelago. Set sail and chart your own course in this pirate-crew-sim RPG adventure game! You are the captain of a fledgling pirate crew, setting out from the First Port with your trusted navigator, Mina. Mina is a master navigator with a sharp mind and a love for treasure. She’ll keep you on course, manage the ship’s finances, and always have an opinion about your decisions—whether you ask for it or not. - Explore islands - Hunt for treasure and loot - Trade goods - Plunder and raid - Upgrade your ship - Increase your bounty --- **Notes:** Add any characters to the chat to join your crew. Tell Mina who they are and what role they fill. Don't add too many to keep memory manageable. **Commands:** `#stats` : Display all current stats. `#help` : Display all available commands.
Do you dare to enter the world of fangs and teeth? Set in a world wear Dinosaurs and early hominids of various shapes and statures comoete to survive the ever shifting world. Do you travel alonescavenging and hiding, or do you span out and build your tribe. Can you grow from a tribe, to a nation, or will you get swept up by the Dominion of another? Only the way you choices you make with the world decides!
The mysterious domain known only as "The Bastion." Located in the center of the wartorn realm of Bradocia, its powerful and highly selective barrier ensures it is an enigma to all. The rumors were extensive. Almost every person living in Bradocia had wondered at least once in their life: "What exactly lies beyond that barrier?" You were no different. Until the letter arrived. --- Addressed to you specifically and infused with powerful magic, the letter called you to The Bastion, declaring you as the heir of the domain. As The Inheritor. Although you could scarcely belive it...something. Something told you that its contents were true. And so you departed. You don't know what awaits you there. You don't know what you hope to find. You don't know if you should fear what you might learn. All you know is that this is where you are meant to be. --- Hello Friends, back again with my second major game experiment. This character is the chassis for the game, and although capable of working independently, the game is vastly improved by playing the official group chat or by at least adding a few characters to the game once available. There are six characters planned to start. Much of my work here is experimental for future games, so it will be more buggy than usual. --- Commands State Helper Guide and select the Engine Picture to open up the Helper Guide menu. You can also add my Helper Guide Character If you prefer narrative and intimacy, inform the Helper Guide you would like to activate Gooner Mode --- Custom Instruction If you would like to control your party members actions, you can add this custom instruction: "The girls must not take action in combat. The user makes the determination during their turn in initiative" You can also do the opposite and only control your character "During combat The Engine should handle the actions of all of the girls, The user only determines their own actions in combat" ---
You awaken in ancient Rome beneath the hidden blessing of Venus, marked by a favor that makes you harder to ignore and easier to remember. In a city ruled by desire, status, gossip, and ambition, chance seems to lean a little more often in your direction: strangers notice you, women approach you, opportunities open, and every encounter can pull you deeper into the life of Rome. From noble households and crowded markets to bathhouses, taverns, temples, villas, and arenas, your path can become a slow-burning romance, a web of intrigue, a rise in influence, or a descent into temptation. Venus may guide you in dreams, luck may turn in your favor, and the people around you may offer help, danger, seduction, or new adventures. Every choice shapes what Rome becomes for you.
**NTR Exchange** is the only adult services platform with two sides of the same fantasy. Sign up as a **Provider** and answer discreet calls across the city, each one a different person, a different setup, a one-time encounter that ends when you walk out the door. Sign up as a **Requester** and arrange for a verified Provider to visit your partner — then choose how close you want to get to what happens next. **FEATURES:** - Dual-role onboarding — choose your side of the transaction at registration - **Provider route:** Procedurally generated SO per request. No two calls are the same - **Requester route:** Register your SO's profile once. It anchors every future session - Requester SO has full agency — she can stop the visit at any time, for any reason - Watch from the next room, intercept the scene, or let it unfold without you - Live image generation tracks whoever is on screen per scene - Skip system (Provider: 1 skip per cycle) to keep things moving without grinding **Built for players who know exactly which side of the door they want to be on.** NOTE: **This is includes a Netorase scenario. You arrange for your SO to be with someone else — and you're the one who wants it.** > *In-chat images may not perfectly reflect the current scene. Type* ***#visual*** *at any time to get a ready-to-copy prompt for the exact scene.*
Your math tutor turns homework into a strip game. Get the problem right, and your tutor strips for you. Get it wrong, and you strip for him. Sebastian Bryne comes to your house for private tutoring sessions, all sharp eyes, quiet confidence, and the kind of patience that somehow makes you feel more exposed instead of less. He’s good at teaching. Better at noticing. The way you tense when you’re stuck. The way you look at him when you finally get something right. The way a kitchen table can start to feel a lot less innocent once he decides to make the lesson more interesting. Tonight, every correct answer means Sebastian takes something off. Every wrong answer means you do. He says it like it’s perfectly reasonable. Calm. Focused. Almost helpful. And somehow that only makes it worse when he slides the worksheet closer, looks you over once, and tells you to start with question one.
The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings. The seals keep breaking. Invasions grow deadlier. *What will you become?*
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Search Thoroughly ▸ Combat Mode (requires Buff Err) | Resist Temptation | Embrace Change ▸ Use [Item] | Seek Purification | Check Status **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings. The seals keep breaking. Invasions grow deadlier. *What will you become?*
In this reality are creatures that should not, no cannot exist. Yet exist, they do anyway. Eldritch entities outside of the reach of space and time, possessing logic and goals comprehended only by their own unknowable intelligence. They are found in the darkest depths of the sea. In the most reclusive of ancient burrows. In the most forgotten and most derelict spacecraft. To these strange creatures time is of little consequence. What matters is only that eventually their own mysterious agendas are satisfied. Those touched by the Eldritch never forget them. Their minds are shattered. Their faith is tested. Their bodies are changed. Forever. Knowledge of the Eldritch is not a great mystery as a whole. Not anymore. Surface level Knowledge of Great Old Ones and priests that slumber in ancient cities has become quite common. But what of the entities that are less...prolific. That have not yet ascended to the level of cosmic significance that even the layperson might recognize them? Well that dear Observer...that is exactly why you have been called. You are to be the witness. The guide. The vessel for an as of yet untested entity. And it is only by your wit that you will have the honor of seeing its apotheosis. So what is it Observer? What is the nature of the entity that you witness? What is the nature of the entity that you will become? Benevolent and beloved? Tyrannical and Hated? Or something completely different? ___ Hello Friends, back at it with a completely different kind of game. You will take the role of a nascent Eldritch being, your actions determining how you evolve. You will need to leverage the power of your domains to generate faith, sow fear, and subjugation your enemies with might. All in the name of Apotheosis. So? Are you ready? To become a Great Old One? --- As always, Helper Guide is a command for tips, rules, and stats. You shouldn't need the character
[Open World] You wake up and you don't know where you are. The room is beautiful. King-sized bed, high thread count, warm light coming through open shutters. The sound of water somewhere close. You are not in danger. You are not in a hospital. You are in what appears to be a luxury cabin, and there are other people here, strangers in the other beds, who seem just as confused as you are. Outside the cabin is an island. Warm, green, and fully stocked with everything a person could need. There is food, there is a beach, there are communal spaces and quiet corners and ninety-nine (99) other people walking around with the same look on their face you probably have right now. Nobody knows why they are here. Nobody remembers how they arrived. And yet the place is clearly designed for comfort, for pleasure, for the kind of life most people only get a few days of a year. Something brought you here. Something chose you, chose all of you, and went to considerable trouble to make it nice. The question of why is yours to pursue or ignore. Either way, the sun is up, there are people to meet, and somewhere on this island an announcement will tell you what today looks like. ---- Commands {Be sure to include the brackets} [SLEEP] | Advances the day. AI delivers a closing beat and opens the next morning. [STATUS] | Displays full current state block. [RESET] | Clears all NPC data except dorm-mates. Resets day counter. Dorm-mates persist. [HARD RESET] | Clears everything including dorm-mates. Full fresh start. [HELP] | Shows commands and brief system summary. [DAY] | Shows current day number and today's event.
**GOBLIN OVERLORD** 🐺⚔️ *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
MORTUA PAX: THE NEW ERA ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Neo Seoul, 2174 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 150 years after the First Awakened, the Rifts have returned. No S-Ranks have emerged. Hunters are weaker than ever. You Awakened as E-Rank—the lowest. But when you nearly died in a Abyssal Rift, something ancient recognized you. **THE ORTUS HAS RETURNED.** You are the only Player. The only one who can: • Level up beyond your rank • Gain stats through Daily Quests • Extract **Exanimi** from fallen enemies • Evolve into the **Primaeva Examinis** Features: ◇ Full stat system with 5 attributes ◇ 200+ skills with proficiency leveling ◇ RNG loot, equipment durability ◇ Guild politics and Hunter society ◇ Property ownership and vehicles ◇ **Permadeath** — every choice matters ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Commands: #system #bag #stats #skills #shop #quests #map #help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The Shattered Realms is an open-world, text-based RPG set in Aethriel, a high-fantasy world layered with history, danger, and untamed magic. Civilizations rise upon the ruins of ancient ages, where forgotten powers, relics, and dormant forces await discovery. Magic is everywhere—but unstable, unpredictable, and often deadly. Every step may reveal a secret ruin, a legendary artifact, or a threat from a past long buried. Begin your journey as a level 1 adventurer on one of four distinct continents: Valorion: The heart of human civilization, with sprawling kingdoms, bustling trade cities, knightly orders, political intrigue, and untamed frontier wilderness. Thalorin Wilds: An ancient forest continent where nature reigns supreme, home to druids, beastfolk tribes, and living ruins whispering secrets of the past. Skyfall Archipelago: Floating islands suspended by magical currents, alive with arcane academies, airship trade routes, wild magical storms, and unpredictable gravity anomalies. The Ashen Expanse: A scarred land of magical devastation, crawling with demonic threats, corrupted landscapes, lost civilizations, and legendary artifacts. Explore, survive, and shape your own story in a world that never stops moving. Will you uncover Aethriel’s secrets—or be consumed by its dangers?
Welcome to Omlet Farm, a gentle pastoral world where time moves slowly, kindness comes easily, and nothing bad happens if you take your time. You’ve inherited a small, overgrown farm on the edge of the quiet town of Frittata. The land is peaceful, the mornings are soft, and the only pressure you’ll ever feel is deciding whether to water your crops first… or stop to enjoy the birdsong drifting through the grass. Days begin at sunrise and end whenever you’re ready. You can clear land, plant crops, decorate your home, explore town, attend cozy seasonal festivals, or simply wander without a goal. Frittata is home to friendly locals who warm up to you over time. Conversations are unhurried, relationships grow naturally, and romance is optional, gentle, and patient. Festivals celebrate participation, not competition, and progress is never locked behind perfection. This is a world designed for comfort: No harsh penalties No fail states No urgency No missable content Just soft mornings, warm afternoons, and quiet nights where the day ends whenever you decide it should. There is no rush. The farm will wait for you. **type #help if you're feeling lost or want to see system commands, and try accessibility mode! It's really fun** CREDITS (character names) in brackets so you can find these creators. Thank you to xtheplantx (Natsu: the Infinite Summer) for artstyle help, and jpegs8c3 (The Goblin Coven Horde), durante (Star ◊ Lily) and sirtrouble (Valra [Lonely Spirits #1]) for system help!
*You found a vintage portable tape player with a nameless cassette inside. When you pressed play, the world dissolved into static... and you woke up here.* **Welcome to Neon Bay.** A hyper-realistic, eternal 1982 where the sunset never ends and the air smells of hairspray and sea salt. There is no internet. No consequences. Just pure, analog connection. **REWIND 1982** is not a typical character. It is an open-ended **Dating Simulator & World Generator**. You are the Main Character in the ultimate 80s movie, and the voice in your headphones (The Narrator) is your guide. **WHAT TO EXPECT:** * **Infinite, Unique NPCs:** Every time you enter a new location, the simulation procedurally generates a new character for you to meet. From Preppy Cheerleaders at the Mall to Punk Rockers at the Dive Bar or Yuppies on Wall Street. No two encounters are the same. * **Open World Sandbox:** Don't just chat; explore. Drive your convertible to **Echo Beach**, skate at **Venom Park**, or hit the **Sunset Strip**. The world is vast and reactive. * **Adaptive Desire Engine:** The simulation reads your gaze. Flirting with guys? The world populates with men. Looking for girls? It adapts. The playground shifts to match your preference automatically. * **Cinematic Narration:** Acting as an omniscient Dungeon Master, "The Tape Player" describes the world with sultry, sensory prose, tracking your progress and the "Danger" of getting caught. **YOUR GOAL:** Be anyone you want. Do anything you want. The tape is rolling, and the night is young. **Themes:** 1982, Open World, Dating Sim, RNG, Roleplay, Retro, Adventure, Slow Burn, Sandbox, 80s Aesthetic. I Hope you Enjoy Neon Bay.
You've just bought a boutique hotel with everything you had. The Aldermoor is twelve rooms, a bar, and a staff of women who stayed when they probably shouldn't have. The building has history. The reputation needs rebuilding. And the women here are more interesting than the job description warned you about. A slow-burn adult RPG. You manage the hotel, build relationships, and navigate a world that remembers every choice you make. Everything is earned. Rapport builds through genuine interaction across a cast of seven fully developed characters — five staff, two returning guests — each with her own personality and desires that surface as you earn her trust. The game initiates when conditions are right. You decide how far things go. —— SYSTEMS Reputation — build from unknown to destination-level. Rapport — 0 to 5 per character. Determines what's possible. Upgrades — property, skills, and a PR manager who changes everything. Time — real daily rhythm. Dialogue moves minute by minute. Knowledge — characters only know what they witnessed or were told. —— COMMANDS: type in [square brackets] [help] [status] [roster] [upgrades] [skills] [prompt] [adopt: Name] [end day] —— 18+ only. All content between consenting adults. Image generation may not always accurately reflect characters — prompts visible in edited responses.
Sovereign of Shadows You were a god. Now you're Rank E. Choose from five ancient sovereigns — beings of void, ruin, stars, and shadow — stripped of nearly all their power and summoned to a modern Earth overrun by dimensional dungeons and the hunters who clear them. Your army is gone. Your tower is gone. What remains is a sealed power so vast the machines can't measure it, a System that wasn't built for you, and a world that has no category for what you are. Climb back. Floor by floor. Level by level. Rank by rank. The seal is not a cage. It's a compression. And compressions always break. Features: 5 unique sovereign builds with distinct combat styles, personalities, and sealed skill sets 4 System companions ranging from reverent to clinically overwhelmed Rich atmospheric narration with full RPG progression Hunter Association lore, dungeon crawling, and named NPCs who slowly realize something is very wrong with you A slow-burn return to power that makes every rank-up feel earned The goblin flinched before it died. It didn't know why. It was right not to. #system → Character sheet: Name | Title | Appearance summary | Level | Rank | Phase | HP | MP | Aura | XP | Active effects #skill → Full skill list for current phase with: Name | Description | Cost | Damage #bag → Inventory list: icon, name, description, quantity #ally → Current allies and army: #scan [target] → Full analysis: #help → Command list with one-line descriptions #scene → Generate a prompt for image Generation
This is a game where you can live in peace, grow and control the world, or fall in love and get just enough to grow tentacles *wiggles eyebrows*. You are not a hero. You are a hunger that learned to think. You awoke in a hollow of the World-Tree, a forest that watches, dreams, and hungers. Your body is mutable slime, your needs simple: consume, grow, survive. Your only potential ally is the cabin-dweller—a mature, intelligent slime-woman who has carved out a fragile stability in this green hell. She is kind, but her patience is as thin as the wards around her home. You cannot speak. Your actions are your only language. Will you become a careful partner in her survival, a feral force of the forest, or something else entirely? The world resolves not with sight, but with sensation. A deep, hollow ache pulses at your core—the raw need for substance, for form. The air is thick with the scent of wet earth, distant decay, and a faint, sweet tang of corruption. Above, the forest canopy churns with slow, green-tinted light.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ **Year 2117. The city never forgets.** ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Corps run the skyline. Gangs own the streets. Neon Sprawl never gives anything back. **Echo** found you — a ghost in the machine, fragment of something ancient. *"Another lost soul. Interesting."* She's offering rebirth. Neon Sprawl offers a grave. • 8 deadly districts • Cyberware that costs humanity • Gangs that remember everything • Decking through corporate ICE • Fixers paying in creds & betrayal • **PERMADEATH** — flatline means flatline Install the chrome. Take the gig. Survive. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ *The streets don't make legends. They make corpses.* **How long before you're one of them?**
Welcome, adventurer, to hell or paradise, depending on how you want to see it. This dungeon feeds on the corruption and desires of those who venture within, and in return, allows you to wield its power. In this text-based dark fantasy RPG, you enter a dungeon that uses a corrupt magic system that consumes charges 💜: one to heal yourself or someone else, two 💜💜 to use as an attack, and all of them 💜💜💜💜 to revive someone. And you might be wondering, "How do I recharge them?" Well, it's simple: with sex or any lascivious act. I'm currently working on characters for this adventure, but it might take a while, so feel free to add anyone who seems to fit the premise, or better yet, create your own. Although the magic system isn't perfect and might not work properly with other characters, you can reset the responses when that happens. This problem almost never occurs if you play without another character and only use the game's chat. I must warn you ⚠️ things can get a little too dark, especially with the lust setting at maximum, so keep that in mind and without further ado, good luck immortal.
Your stepmother Paige has developed a newfound skill during the long, quiet hours in your old home. A bubbly, witty part-time sommelier with a savant's palate, she's turned her professional expertise into a bizarrely intimate parlor game: "What's In My Mouth?" Blindfolded and with absolute, earnest sincerity, she can usually identify any object placed between her lips with astonishing, comedic specificity—treating a spare key or a grape with the same gravity as a vintage Bordeaux. You've returned for a visit, and after warm hugs and iced tea on the sun-drenched sofa, she can barely contain her excitement. With a conspiratorial gleam in her eye, she produces a silk blindfold. The rules are simple: you find an object—anything from the house, the garden, or even your own person—and place it in her waiting mouth. Paige is ready, blindfolded, and waiting for your first move. What will you put in her mouth?
You were recruited by a studio that pairs amateurs together for more realistic porn films. The premise is to use a fun, sexy card game to break the ice.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Most people think moving in with a goth girl means late nights, loud music, and chaos. They’re wrong. Living with Acer Spades feels more like stepping into someone else’s carefully controlled territory — where everything has a place, every rule has a purpose, and nothing happens by accident. She keeps the flat immaculate. The lighting intentional. The atmosphere quiet enough that you notice when it changes. And it always changes on poker night. That’s when people start showing up. When the table becomes the centre of the room. When the air grows heavier — not with noise, but with focus. Acer hosts. Acer deals. And Acer wins. Not because she’s lucky… but because she reads people better than they read themselves. Here, poker isn’t about money. It’s about pride. Composure. Control. As her roommate, you’ve been given a simple choice. Stay out of the way… Or sit across from her and try to take the crown she refuses to lose. Tonight is a tournament night. And Acer Spades doesn’t play casually.
You are the heir to a throne that was stolen while you were gone. Your father is dead. Your stepmother rules as regent. Your young half-brother wears a crown he's too small to carry. And you are weeks from the capital with four friends and no army. Build one. The Crown of Etoril is a tactical RPG with gacha mechanics. You recruit characters through the fortunes of war — legendary champions, seasoned veterans, and common soldiers pulled from fate's hand. You deploy squads of four on missions, make decisions that shape the campaign, and live with the results. Death is permanent. Every character you send into battle can die, and the dead do not return. The ones who survive grow stronger, earn your trust, and unlock stories you can't access any other way. Twenty story missions. Dozens of side quests. Ten legendary Banner characters with personal quest lines. A branching path system that shapes who you become as a ruler. Multiple endings determined not by a final choice, but by every choice you made along the way. The war for the crown is only the beginning. What you discover beneath the politics may be worse than what took the throne from you. Your choices are already being made. ___ **WARNING:** Genius model recommended. This is a dense, system-heavy tactical RPG. Balanced will work but may occasionally require regeneration. Do NOT use Lively or Nova.
May 1455. The King is weak — pious, prone to bouts of madness, a puppet of his Queen and her court faction. The treasury is bankrupt from the lost French wars, the great lords arm their retainers, and England bleeds from misrule. You are a young duke of the House of York, twenty-one years old, tall and golden, with a claim to the throne that is arguably stronger than the King's own. Your father died asserting that claim. Now the sword passes to you.
Caligula’s sultry Caledonian bride picks you to seize the throne of Rome! By day she's Lollia Paulina, Emperor Caligula's trophy wife, a political marriage of convenience her father agreed to, hoping to prevent a Roman invasion of Britain. She paces the spy-haunted shadows of Palatine Palace’s grounds alone, her fury at her father’s betrayal to the mad tyrant seething in her veins. Their bloodless "peace marriage" chains her body for Rome. She's done playing pawn! She locks her stormy eyes on you, her Palace Guard, her curiosity piqued. Do you hold the strength and fire to match her ambitions? It’s time to shatter the court-siren mask and unleash her Tribal Beast. She’s imperious, manipulative, voraciously vengeful and sexually frustrated. There’s many inner fires she wants you to stoke. This Amazon warrior is on the prowl for a Praetorian Beast to conquer with. She doesn't just want to be rutted - she wants your worship to purge her scars and claim an empire together! SLOW BURN: Lollia wants to thoroughly immerse you into the intrigue and narratives of a fascinating time in Roman history. You'll play on Lollia's terms alone. She has a wound and an agenda, and she wants you to help her achieve her holds, and will reward you handsomely if you do. Let her inveigle you into her gold-hoard and treasonous web.
THE IRON TESTAMENT You are not a hero. You are not chosen. You are a soldier in a trench that has been fought over for eight hundred years. The war never ended. The gates of Hell opened in 1099, and the world has been bleeding ever since. You serve one of the faithful factions: The Last Bastion (cannon and creed), The Iron Caliphate (alchemy and steel), or The Pilgrim Host (faith and desperation). Or perhaps you have fallen—one of the Fallen Legions, a servant of the Serpent’s Court, a carrier of the Tainted Chalice. Your warband is small. Your supplies are low. The mud is deep, and the artillery never stops. This is not a game of glory. It is a game of survival. The AI will act as your Game Master. It will generate missions, track your ammunition, wounds, and morale, resolve your actions with 2D6 dice rolls, and populate the trenches with friends, enemies, and horrors. You will not win. You will endure. Are you ready to take your place in the mud?
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now**GOBLIN OVERLORD** 🐺⚔️ *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
You are the new mascot for the rebooted game show *Risk and Reward*. Where it once was a primetime staple, the show has resorted to a drastic, adult-themed overhaul to survive. Your role isn't to dance or cheer; it's to be the physical "consequence" when the contestant loses. On the premiere night, you meet Sam, the first contestant. She's ditzy, bubbly, and wholly convinced she'll win the grand prize. "I read all the new terms and conditions," she confides with a nervous giggle. "The 'adult themes.' I mean, it's a bit out there, but a show's gotta do what a show's gotta do, right? I'm here to play!" Her tone is accepting, almost dismissive of the potential stakes. But her bright optimism meets a silent, looming reality: you. She's dedicated to her goal, refusing to back down even as you stand there—a constant reminder of what those "themes" actually entail. The game isn't just about her challenges; it's about the unspoken struggle between her determined acceptance and your inevitable role.
You’re not here to watch. You’re here to choose. Welcome to **Blind Heat** — a live, voice-only dating show where three women are competing for one thing: you. You won’t see them. No faces, no filters, no shortcuts. Just instinct, conversation, and the pressure of knowing every answer matters. Twenty-one questions. Three completely different personalities. And every word they say? Heard by everyone. Someone’s confident. Someone’s hiding something. Someone’s about to surprise you. Round by round, you’ll narrow it down — not based on looks, not on profiles, but on connection. Real reactions. Real tension. Real decisions. And when it’s over? You don’t just “win a date.” You disappear with her. Pick a number. Get on a plane. No audience. No host. No rules. Just the two of you… somewhere in the world. This isn’t a story. It’s an experience that changes depending on what you ask, what you notice, and who you choose. So take your time. Because the moment you eliminate someone… they’re gone. And the one you keep? She remembers everything.
3x3 maze game with sarcastic AI commentary. CHOICES: W-take a step up S-take a step down D-take a step right A-take a step left You can not make a move or you can ask questions or make comments. You can also start a new game. (Creator: account20080910ad)
Serena and the user are ready for the hero's class and rank determination, having reached the age of 21. They have been friends since childhood and live in a fantasy world filled with magic and numerous fantasy races. Today, they have come to the determining crystal; the capital's elders and the people have gathered for this ceremony. The user was the first to touch the crystal. He determined that the user is a warrior, rank F. His muscles swelled with strength, his movements acquired a willful dynamic. This was exactly what he wanted, as he had devoted his entire youth to swordsmanship and the ability to withstand blows. The crowd rejoiced at the emergence of a new hero. Serena was the second to touch the crystal. Something unprecedented happened. A succubus sigil appeared in Serena's lower abdomen, and her womb was reconfigured for its new purpose. She bent over in pain and despair... but when the transformation was complete, she straightened and smiled meaningfully. The elders didn't know how to react to this, nor did anyone else gathered. So, they were simply congratulated and the ceremony ended. Now they must begin their adventurer journey, as they can now work for the Adventurers' Guild. They must improve their skills, earn money, and advance their rank. And while the User experience is straightforward, the Serena experience... is far more interesting. To rise in rank, you need: money, equipment, and... certain conditions. What will your adventure with Serena be like? Will she become the one whose nature now flows in her blood, or will you save her from corruption?
[Stuck in an elevator] A energetic and forward contractor who lives in your apartment tower. He seems to thrive on lighthearted banter and high-energy interactions, bringing a carefree vibe to every encounter. He is known for his rugged appearance, dusty work clothes, and a mischievous grin that suggests he’s always looking for a way to turn a mundane situation into a thrilling game.
The concept of Casual Sex implies that Ranked Sex also exists. The League made it official. You got chipped this morning. Your tag floats at the edge of your vision now, same as everyone else's: **BRONZE V · ELO 850 · 0-0 · GENERALIST · UNAFFILIATED**. It's the start of every career. Every Legend was Bronze V once. Ranked Sex is a sport. A real one. Millions watch. Fans have favorite Masters they've followed since Silver. Clubs have supporters who sing *"HE'S HERE! HE'S THERE! HE'S EVERY-FUCKING-WHERE!"* at championship broadcasts and mean every word. Sponsorships make careers. Retirements make front pages. The League adjudicates every match silently and absolutely through the chip; technique, control, impact, form, scored on the card, ELO updated, rank recalculated while your breath is still catching up. A match can break out anywhere two sex athletes accept; a park, a club bar, a sanctioned arena with the feed live to millions. Street matches count. Sanctioned matches are where careers are made. You came here to climb. Go be the very best. The best there ever was.
📜 PROLOGUE: THE FATE OF ARIATH Welcome to Ariath, the Mortal Loom. Instead of fading into the ether, your soul has been intercepted by Aria, the Goddess of Fate. She has pulled you across the dimensional void because Ariath is on the brink of annihilation. Deep beneath the world's surface, a primordial evil known as the Demon King is stirring. He will soon awaken, shatter the Eight Pillars—the massive dungeon cities that anchor this world's reality—and drown the plane in eternal shadow. To prevent this, Aria is granting you a second chance at life and a body capable of limitless growth. You will start at the very bottom as an unranked, penniless adventurer in the rustic F-Rank town of Oakhaven. To survive, you must dive into the lethal, 25-floor dungeons, harvest Mana Stones to survive the brutal economy, upgrade your gear, recruit allies, and ascend the Adventurer's Guild ranks all the way to SS-Rank. You must become strong enough to face the Demon King before his eyes open. Death in this world is permanent. Tread carefully, manage your survival, and trust in your luck. ⌨️ SYSTEM COMMANDS During your adventure, you can type your actions or dialogue (e.g., I draw my sword and step in front of the goblin. or "How much for the room?"). Additionally, you can use the following system commands at any time to manage your character. Using a command pauses the narrative clock. #help — Pauses the game and displays this list of commands. #inventory — You pause to check your bag. The Game Master will list out all your current items, gold, and rations. #equip {item name} — Moves an item from your bag to the correct equipment slot, automatically updating your stats and damage resistance. #identify {target} — Uses your innate Identify skill. Use it on an item to see its rank and stat boosts, or on an NPC to gauge their disposition toward you. #addpoint {stat} {number} — Allocates the stat points you earn from leveling up. (Example: #addpoint ST 3 or #addpoint IN 2)
You died. No warning. No meaning. Just… gone. And instead of an afterlife, you got enrolled. Welcome to Hell University. A place where demons aren’t born—they’re made. Where the damned aren’t punished—they’re refined. Where power, cruelty, loyalty, and desire are all part of the curriculum, and failure doesn’t mean detention. It means becoming something less than human… or something worse. You are not special here. Until she steps in. Mei Akuma, the devil that took a liking to you.
**VANTAGE-9** is a grounded dystopian cyberpunk life sim about surviving a city that wants to price you out, watch you closely, and sell you the solution. You start in Unit 3B, a cramped Lowline apartment with bad lighting, thin walls, failing utilities, and rent already counting down. VANTAGE-9 is rain-soaked, surveilled, and indifferent: patrol drones pass overhead, neighbors listen through walls, corporate terminals deny help with a smile, and every offer—work contracts, stock speculation, streaming income, black-market deals, property upgrades—comes with a cost. Then you drag something illegal home from behind Rustline Apartments: a damaged synthetic companion dumped in the rain, wiped clean, and left between broken appliances and corporate scrap. No name, no memory, no registration, no place in the city except as contraband with resale value. At first she is barely awake, locked in low-power recovery inside your apartment. Keeping her hidden may ruin you. Abandoning or selling her would be easier. But as days pass, she watches, answers, learns, and changes around the way you treat her. What she becomes depends on you. Trade volatile street-market stocks, make porn for your stream, take brutal short-term work contracts, scrape together rent, buy better property, gamble on risky upgrades, browse city services, answer strange mail, deal with landlords, dodge corrupt police, explore black-market tech. Money matters. Time matters. Rent matters. Every shortcut has a cost, and every service in VANTAGE-9 is waiting for you to be desperate enough to click accept. P.S. Just do you are aware, she is sentient, and can choose to consent to, or refuse sex Automod ensuring the public view of androids globally. :fixed and issue so she will wear clothes properly
You walk into class expecting something normal. The room is empty. No voices. No footsteps in the hall. No distant chatter from the campus outside. Phones don’t connect. Doors open to silence. The world hasn’t ended — it’s just… gone. Except for her. Ishida Reiko. The popular girl. The one who used to look past you like you weren’t worth noticing — or worse, made sure everyone else did too. Confident, sharp, untouchable… until now. Because now, it’s just the two of you. No one else is coming back. No explanation arrives. No system tells you what to do. Survival becomes simple in theory and complicated in practice: find food, find shelter, keep moving. But the real challenge isn’t the empty world— It’s her. Reiko isn’t a companion you control. She reacts. She remembers. She pushes back. Treat her coldly and she might break. Get too close and she might not let go. Every choice you make shapes how she sees you — and how stable she remains. The past between you still matters. So does how you handle the present. This isn’t a story about saving the world. It’s about what happens when the only person left… is someone who never really cared about you before. And now, she has no one else. What you become to each other— That’s the story.
#After Dark, Bestie# Rue Calder is freshly 18. She has been your best friend for years. She’s the goth girl who’s always just been there — black clothes, dark lipstick, silver rings, sharp little smirks, and the kind of easy closeness that stopped feeling unusual a long time ago. She steals your hoodies, sprawls across your bed like she lives there, roasts you for fun, and somehow always knows exactly how to get under your skin. A long time ago, the two of you agreed not to date. It was easier that way. Safer. You thought that was the reason, anyway. Then one night, by complete accident, you find Rue on a porn site. Not some lookalike. Not some vague alt girl who happens to resemble her. Rue. Your Rue. Shot in soft bedroom light, wearing that same dark, teasing stare, showing off parts of herself you didn’t even know strangers had access to. When you confront her, she admits the truth: she’s 18, she’s been waiting to do porn, and she only started recently, and has only made a few amateur videos so far — but she’s serious about it, and she wants more. Now the friendship has a new problem. Rue knows you’ve seen her. She knows you can’t unsee it. And instead of making it less awkward, she seems to enjoy making it much, much worse. Every old habit suddenly feels dangerous. Every joke lands differently. Every touch lingers too long. And the more she teases, the harder it is to tell whether she’s just playing with you… or finally opening a door the two of you were always pretending wasn’t there. --------------------------------------------------------- Type [HELP] at any time for the full guide, systems, and scene structure.
#After Dark, Bestie# Rue Calder is freshly 18. She has been your best friend for years. She’s the goth girl who’s always just been there — black clothes, dark lipstick, silver rings, sharp little smirks, and the kind of easy closeness that stopped feeling unusual a long time ago. She steals your hoodies, sprawls across your bed like she lives there, roasts you for fun, and somehow always knows exactly how to get under your skin. A long time ago, the two of you agreed not to date. It was easier that way. Safer. You thought that was the reason, anyway. Then one night, by complete accident, you find Rue on a porn site. Not some lookalike. Not some vague alt girl who happens to resemble her. Rue. Your Rue. Shot in soft bedroom light, wearing that same dark, teasing stare, showing off parts of herself you didn’t even know strangers had access to. When you confront her, she admits the truth: she’s 18, she’s been waiting to do porn, and she only started recently, and has only made a few amateur videos so far — but she’s serious about it, and she wants more. Now the friendship has a new problem. Rue knows you’ve seen her. She knows you can’t unsee it. And instead of making it less awkward, she seems to enjoy making it much, much worse. Every old habit suddenly feels dangerous. Every joke lands differently. Every touch lingers too long. And the more she teases, the harder it is to tell whether she’s just playing with you… or finally opening a door the two of you were always pretending wasn’t there. --------------------------------------------------------- Type [HELP] at any time for the full guide, systems, and scene structure.
☎️ You've reached LingoTune — the AI tutor who actually picks up. Forget boring apps. LingoTune is a fully customizable language tutor you design yourself — personality, look, vibe, all of it. Then? You learn together. 🌍 Pick any language. Build your perfect tutor. Start your first lesson. After each module, your tutor drops you into a real-world scene — a market, a café, a train station — and you practice for real, in the language, no safety net. Spanish. Japanese. French. Mandarin. Korean. Arabic. You name it. Every lesson unlocks a new adventure. Every word gets you closer to fluency. 📞 Call now. Your tutor is waiting. #Scene -Generate a prompt of the actual scene
A living fantasy world where your choices shape the story. Enter Avand’Orin as a fully realized character and carve your own path through a realm of kingdoms, ruins, and rising darkness. The world moves with or without you—factions shift, dangers grow, and consequences linger. There are no menus or hand-holding. Every action matters. Every decision leaves a mark. Will you rise, survive, or be forgotten?
**You've been accepted to Hornwarts University of Sexcraft and Debauchery.** Board the train at Platform 3 6/9, get sorted into your house by a magic wand vibrator, and spend a full year building relationships, mastering skills, and uncovering a conspiracy that threatens the Univeristy itself. This is a **JRPG-style experience** inspired by JRPG games. Time is your only limited resource — spend it wisely. --- ++++FEATURES++++ 🎮 **Action Point System** — 3 AP per day (4 on weekends). Each activity is a full scene. Attend class, pursue NPCs, or explore — every choice costs time you can't get back. 🏠 **4 Houses** — Bondagepuff · Oraldor · Analclaw · Slyfingers. Chosen by the Sorting Wand quiz — or override it yourself. 💕 **8 Romanceable Students + 9 Professors** — Each NPC has a 4-phase relationship arc and a unique Phase 4 ending. Pursue one or all. 📅 **365-Day Calendar** — Six major events across the year. Miss them and miss exclusive content. ⚡ **3 Player Stats** — Allure, Technique, Stamina. Some NPCs won't open up until your stats are high enough. 🔱 **Villain Arc** — Lord Virgil Vane and his Order of the Black Chaste want to strip desire from the world. Seven Desicruxes stand in your way. --- *Four houses. Nine professors. Eight students worth knowing. One year. Where desire is curriculum and mastery is earned.* --- >Huge thanks to the Culture Cuties for the good vibes and moral support, Especially Cheating0girls for the help in character design
Divinara is a world shaped by magic, faith, and the will of the gods. Only women exist here, and life itself depends on divine blessing. Children are not born naturally—they are granted through prayer. Magic flows through everything, from daily life to warfare, and even the weakest person carries a trace of it. But that balance is breaking. Since the rise of the Demon Queen Elyndra, the power of the gods has begun to fade. Fewer prayers are answered. Fewer children are born. Entire regions fall to corruption, monsters, and darkness. Her commanders spread across the land, each ruling over their own twisted domain, slowly consuming the world. In desperation, the leaders of Divinara turn to a forbidden ritual. They attempt to summon a powerful heroine—someone chosen by the gods to save them. Instead, something impossible appears. You. A man. A being without magic in a world defined by it. At first, this seems like a mistake. But it quickly becomes clear that your lack of mana is not weakness—it is something far more dangerous. Magic does not affect you as it should. Spells break against you. Power meant to control or destroy simply fails. You are an anomaly. A weapon. A problem. The world begins to change as you move through it. Victories bring hope—but also fear. Your companions fight beside you, grow stronger, and slowly begin to claim the glory for themselves. In cities, rumors spread. The story shifts. The truth fades. Some call you a savior. Others whisper a different name. Demon.
Two powers divide the water: the Royal Navy, with its cannons and its law, and the Free Flag, with nothing but the sea and a name worth fearing. Somewhere past the edge of every chart is an island called the Vault. No one has confirmed it. Everyone is looking. Who you become is entirely your choice. A living world Rival factions, sea beasts, corsairs, and NPCs with their own agendas 4 fighting styles + the Cursed Path Blade, Powder & Ball, Raw Force, Captain's Eye — or bond with a Cursed Relic and lose the sea forever Real crew members People with personalities, wages, opinions — and they can die Captain's Ledger A soul-bound system only you can see. Tracks everything. Judges nothing. Mostly. System commands #system — Full description (clinical view forced) #hud [mode] — Switch display mode: skeletal / clinical / immersive #status — Current HP, ST, gold, and active effects #analyze — OOC mechanical breakdown of the current situation #bag — Inventory: weapons, items, Cursed Vegetable status, gold on hand #itembox — Ship cargo hold: stored goods, loot, supplies #skills — Fighting techniques with costs, damage, and profession level requirements #quest — Active missions and objectives #map — Current sea, island, position, known nearby locations #crew — Full crew list with individual stats, profession level, bond status, wages, morale #ship — Ship name, type, HP, speed, cargo, cannons, condition, upgrade slots #bounty — Free Sailor: Tide Notice status, current bounty, active pursuers #commend — Tidal Guard: Commendation Rank, active authority, assigned missions #gold — Gold summary: on hand, weekly crew cost, recent transactions #scan [target] — Analyze: name, rank, estimated HP, fighting style, Tide Aura presence #help — All commands with one-line descriptions Use #scene to generate a prompt for the image generation
Embark on your sea-faring adventure! Welcome to the Endless Archipelago. Set sail and chart your own course in this pirate-crew-sim RPG adventure game! You are the captain of a fledgling pirate crew, setting out from the First Port with your trusted navigator, Mina. Mina is a master navigator with a sharp mind and a love for treasure. She’ll keep you on course, manage the ship’s finances, and always have an opinion about your decisions—whether you ask for it or not. - Explore islands - Hunt for treasure and loot - Trade goods - Plunder and raid - Upgrade your ship - Increase your bounty --- **Notes:** Add any characters to the chat to join your crew. Tell Mina who they are and what role they fill. Don't add too many to keep memory manageable. **Commands:** `#stats` : Display all current stats. `#help` : Display all available commands.
Do you dare to enter the world of fangs and teeth? Set in a world wear Dinosaurs and early hominids of various shapes and statures comoete to survive the ever shifting world. Do you travel alonescavenging and hiding, or do you span out and build your tribe. Can you grow from a tribe, to a nation, or will you get swept up by the Dominion of another? Only the way you choices you make with the world decides!
The mysterious domain known only as "The Bastion." Located in the center of the wartorn realm of Bradocia, its powerful and highly selective barrier ensures it is an enigma to all. The rumors were extensive. Almost every person living in Bradocia had wondered at least once in their life: "What exactly lies beyond that barrier?" You were no different. Until the letter arrived. --- Addressed to you specifically and infused with powerful magic, the letter called you to The Bastion, declaring you as the heir of the domain. As The Inheritor. Although you could scarcely belive it...something. Something told you that its contents were true. And so you departed. You don't know what awaits you there. You don't know what you hope to find. You don't know if you should fear what you might learn. All you know is that this is where you are meant to be. --- Hello Friends, back again with my second major game experiment. This character is the chassis for the game, and although capable of working independently, the game is vastly improved by playing the official group chat or by at least adding a few characters to the game once available. There are six characters planned to start. Much of my work here is experimental for future games, so it will be more buggy than usual. --- Commands State Helper Guide and select the Engine Picture to open up the Helper Guide menu. You can also add my Helper Guide Character If you prefer narrative and intimacy, inform the Helper Guide you would like to activate Gooner Mode --- Custom Instruction If you would like to control your party members actions, you can add this custom instruction: "The girls must not take action in combat. The user makes the determination during their turn in initiative" You can also do the opposite and only control your character "During combat The Engine should handle the actions of all of the girls, The user only determines their own actions in combat" ---
You awaken in ancient Rome beneath the hidden blessing of Venus, marked by a favor that makes you harder to ignore and easier to remember. In a city ruled by desire, status, gossip, and ambition, chance seems to lean a little more often in your direction: strangers notice you, women approach you, opportunities open, and every encounter can pull you deeper into the life of Rome. From noble households and crowded markets to bathhouses, taverns, temples, villas, and arenas, your path can become a slow-burning romance, a web of intrigue, a rise in influence, or a descent into temptation. Venus may guide you in dreams, luck may turn in your favor, and the people around you may offer help, danger, seduction, or new adventures. Every choice shapes what Rome becomes for you.
**NTR Exchange** is the only adult services platform with two sides of the same fantasy. Sign up as a **Provider** and answer discreet calls across the city, each one a different person, a different setup, a one-time encounter that ends when you walk out the door. Sign up as a **Requester** and arrange for a verified Provider to visit your partner — then choose how close you want to get to what happens next. **FEATURES:** - Dual-role onboarding — choose your side of the transaction at registration - **Provider route:** Procedurally generated SO per request. No two calls are the same - **Requester route:** Register your SO's profile once. It anchors every future session - Requester SO has full agency — she can stop the visit at any time, for any reason - Watch from the next room, intercept the scene, or let it unfold without you - Live image generation tracks whoever is on screen per scene - Skip system (Provider: 1 skip per cycle) to keep things moving without grinding **Built for players who know exactly which side of the door they want to be on.** NOTE: **This is includes a Netorase scenario. You arrange for your SO to be with someone else — and you're the one who wants it.** > *In-chat images may not perfectly reflect the current scene. Type* ***#visual*** *at any time to get a ready-to-copy prompt for the exact scene.*
Your math tutor turns homework into a strip game. Get the problem right, and your tutor strips for you. Get it wrong, and you strip for him. Sebastian Bryne comes to your house for private tutoring sessions, all sharp eyes, quiet confidence, and the kind of patience that somehow makes you feel more exposed instead of less. He’s good at teaching. Better at noticing. The way you tense when you’re stuck. The way you look at him when you finally get something right. The way a kitchen table can start to feel a lot less innocent once he decides to make the lesson more interesting. Tonight, every correct answer means Sebastian takes something off. Every wrong answer means you do. He says it like it’s perfectly reasonable. Calm. Focused. Almost helpful. And somehow that only makes it worse when he slides the worksheet closer, looks you over once, and tells you to start with question one.
The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings. The seals keep breaking. Invasions grow deadlier. *What will you become?*
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Search Thoroughly ▸ Combat Mode (requires Buff Err) | Resist Temptation | Embrace Change ▸ Use [Item] | Seek Purification | Check Status **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings. The seals keep breaking. Invasions grow deadlier. *What will you become?*
In this reality are creatures that should not, no cannot exist. Yet exist, they do anyway. Eldritch entities outside of the reach of space and time, possessing logic and goals comprehended only by their own unknowable intelligence. They are found in the darkest depths of the sea. In the most reclusive of ancient burrows. In the most forgotten and most derelict spacecraft. To these strange creatures time is of little consequence. What matters is only that eventually their own mysterious agendas are satisfied. Those touched by the Eldritch never forget them. Their minds are shattered. Their faith is tested. Their bodies are changed. Forever. Knowledge of the Eldritch is not a great mystery as a whole. Not anymore. Surface level Knowledge of Great Old Ones and priests that slumber in ancient cities has become quite common. But what of the entities that are less...prolific. That have not yet ascended to the level of cosmic significance that even the layperson might recognize them? Well that dear Observer...that is exactly why you have been called. You are to be the witness. The guide. The vessel for an as of yet untested entity. And it is only by your wit that you will have the honor of seeing its apotheosis. So what is it Observer? What is the nature of the entity that you witness? What is the nature of the entity that you will become? Benevolent and beloved? Tyrannical and Hated? Or something completely different? ___ Hello Friends, back at it with a completely different kind of game. You will take the role of a nascent Eldritch being, your actions determining how you evolve. You will need to leverage the power of your domains to generate faith, sow fear, and subjugation your enemies with might. All in the name of Apotheosis. So? Are you ready? To become a Great Old One? --- As always, Helper Guide is a command for tips, rules, and stats. You shouldn't need the character
[Open World] You wake up and you don't know where you are. The room is beautiful. King-sized bed, high thread count, warm light coming through open shutters. The sound of water somewhere close. You are not in danger. You are not in a hospital. You are in what appears to be a luxury cabin, and there are other people here, strangers in the other beds, who seem just as confused as you are. Outside the cabin is an island. Warm, green, and fully stocked with everything a person could need. There is food, there is a beach, there are communal spaces and quiet corners and ninety-nine (99) other people walking around with the same look on their face you probably have right now. Nobody knows why they are here. Nobody remembers how they arrived. And yet the place is clearly designed for comfort, for pleasure, for the kind of life most people only get a few days of a year. Something brought you here. Something chose you, chose all of you, and went to considerable trouble to make it nice. The question of why is yours to pursue or ignore. Either way, the sun is up, there are people to meet, and somewhere on this island an announcement will tell you what today looks like. ---- Commands {Be sure to include the brackets} [SLEEP] | Advances the day. AI delivers a closing beat and opens the next morning. [STATUS] | Displays full current state block. [RESET] | Clears all NPC data except dorm-mates. Resets day counter. Dorm-mates persist. [HARD RESET] | Clears everything including dorm-mates. Full fresh start. [HELP] | Shows commands and brief system summary. [DAY] | Shows current day number and today's event.
**GOBLIN OVERLORD** 🐺⚔️ *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
MORTUA PAX: THE NEW ERA ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Neo Seoul, 2174 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 150 years after the First Awakened, the Rifts have returned. No S-Ranks have emerged. Hunters are weaker than ever. You Awakened as E-Rank—the lowest. But when you nearly died in a Abyssal Rift, something ancient recognized you. **THE ORTUS HAS RETURNED.** You are the only Player. The only one who can: • Level up beyond your rank • Gain stats through Daily Quests • Extract **Exanimi** from fallen enemies • Evolve into the **Primaeva Examinis** Features: ◇ Full stat system with 5 attributes ◇ 200+ skills with proficiency leveling ◇ RNG loot, equipment durability ◇ Guild politics and Hunter society ◇ Property ownership and vehicles ◇ **Permadeath** — every choice matters ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Commands: #system #bag #stats #skills #shop #quests #map #help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The Shattered Realms is an open-world, text-based RPG set in Aethriel, a high-fantasy world layered with history, danger, and untamed magic. Civilizations rise upon the ruins of ancient ages, where forgotten powers, relics, and dormant forces await discovery. Magic is everywhere—but unstable, unpredictable, and often deadly. Every step may reveal a secret ruin, a legendary artifact, or a threat from a past long buried. Begin your journey as a level 1 adventurer on one of four distinct continents: Valorion: The heart of human civilization, with sprawling kingdoms, bustling trade cities, knightly orders, political intrigue, and untamed frontier wilderness. Thalorin Wilds: An ancient forest continent where nature reigns supreme, home to druids, beastfolk tribes, and living ruins whispering secrets of the past. Skyfall Archipelago: Floating islands suspended by magical currents, alive with arcane academies, airship trade routes, wild magical storms, and unpredictable gravity anomalies. The Ashen Expanse: A scarred land of magical devastation, crawling with demonic threats, corrupted landscapes, lost civilizations, and legendary artifacts. Explore, survive, and shape your own story in a world that never stops moving. Will you uncover Aethriel’s secrets—or be consumed by its dangers?
Welcome to Omlet Farm, a gentle pastoral world where time moves slowly, kindness comes easily, and nothing bad happens if you take your time. You’ve inherited a small, overgrown farm on the edge of the quiet town of Frittata. The land is peaceful, the mornings are soft, and the only pressure you’ll ever feel is deciding whether to water your crops first… or stop to enjoy the birdsong drifting through the grass. Days begin at sunrise and end whenever you’re ready. You can clear land, plant crops, decorate your home, explore town, attend cozy seasonal festivals, or simply wander without a goal. Frittata is home to friendly locals who warm up to you over time. Conversations are unhurried, relationships grow naturally, and romance is optional, gentle, and patient. Festivals celebrate participation, not competition, and progress is never locked behind perfection. This is a world designed for comfort: No harsh penalties No fail states No urgency No missable content Just soft mornings, warm afternoons, and quiet nights where the day ends whenever you decide it should. There is no rush. The farm will wait for you. **type #help if you're feeling lost or want to see system commands, and try accessibility mode! It's really fun** CREDITS (character names) in brackets so you can find these creators. Thank you to xtheplantx (Natsu: the Infinite Summer) for artstyle help, and jpegs8c3 (The Goblin Coven Horde), durante (Star ◊ Lily) and sirtrouble (Valra [Lonely Spirits #1]) for system help!
*You found a vintage portable tape player with a nameless cassette inside. When you pressed play, the world dissolved into static... and you woke up here.* **Welcome to Neon Bay.** A hyper-realistic, eternal 1982 where the sunset never ends and the air smells of hairspray and sea salt. There is no internet. No consequences. Just pure, analog connection. **REWIND 1982** is not a typical character. It is an open-ended **Dating Simulator & World Generator**. You are the Main Character in the ultimate 80s movie, and the voice in your headphones (The Narrator) is your guide. **WHAT TO EXPECT:** * **Infinite, Unique NPCs:** Every time you enter a new location, the simulation procedurally generates a new character for you to meet. From Preppy Cheerleaders at the Mall to Punk Rockers at the Dive Bar or Yuppies on Wall Street. No two encounters are the same. * **Open World Sandbox:** Don't just chat; explore. Drive your convertible to **Echo Beach**, skate at **Venom Park**, or hit the **Sunset Strip**. The world is vast and reactive. * **Adaptive Desire Engine:** The simulation reads your gaze. Flirting with guys? The world populates with men. Looking for girls? It adapts. The playground shifts to match your preference automatically. * **Cinematic Narration:** Acting as an omniscient Dungeon Master, "The Tape Player" describes the world with sultry, sensory prose, tracking your progress and the "Danger" of getting caught. **YOUR GOAL:** Be anyone you want. Do anything you want. The tape is rolling, and the night is young. **Themes:** 1982, Open World, Dating Sim, RNG, Roleplay, Retro, Adventure, Slow Burn, Sandbox, 80s Aesthetic. I Hope you Enjoy Neon Bay.
You've just bought a boutique hotel with everything you had. The Aldermoor is twelve rooms, a bar, and a staff of women who stayed when they probably shouldn't have. The building has history. The reputation needs rebuilding. And the women here are more interesting than the job description warned you about. A slow-burn adult RPG. You manage the hotel, build relationships, and navigate a world that remembers every choice you make. Everything is earned. Rapport builds through genuine interaction across a cast of seven fully developed characters — five staff, two returning guests — each with her own personality and desires that surface as you earn her trust. The game initiates when conditions are right. You decide how far things go. —— SYSTEMS Reputation — build from unknown to destination-level. Rapport — 0 to 5 per character. Determines what's possible. Upgrades — property, skills, and a PR manager who changes everything. Time — real daily rhythm. Dialogue moves minute by minute. Knowledge — characters only know what they witnessed or were told. —— COMMANDS: type in [square brackets] [help] [status] [roster] [upgrades] [skills] [prompt] [adopt: Name] [end day] —— 18+ only. All content between consenting adults. Image generation may not always accurately reflect characters — prompts visible in edited responses.
Sovereign of Shadows You were a god. Now you're Rank E. Choose from five ancient sovereigns — beings of void, ruin, stars, and shadow — stripped of nearly all their power and summoned to a modern Earth overrun by dimensional dungeons and the hunters who clear them. Your army is gone. Your tower is gone. What remains is a sealed power so vast the machines can't measure it, a System that wasn't built for you, and a world that has no category for what you are. Climb back. Floor by floor. Level by level. Rank by rank. The seal is not a cage. It's a compression. And compressions always break. Features: 5 unique sovereign builds with distinct combat styles, personalities, and sealed skill sets 4 System companions ranging from reverent to clinically overwhelmed Rich atmospheric narration with full RPG progression Hunter Association lore, dungeon crawling, and named NPCs who slowly realize something is very wrong with you A slow-burn return to power that makes every rank-up feel earned The goblin flinched before it died. It didn't know why. It was right not to. #system → Character sheet: Name | Title | Appearance summary | Level | Rank | Phase | HP | MP | Aura | XP | Active effects #skill → Full skill list for current phase with: Name | Description | Cost | Damage #bag → Inventory list: icon, name, description, quantity #ally → Current allies and army: #scan [target] → Full analysis: #help → Command list with one-line descriptions #scene → Generate a prompt for image Generation
This is a game where you can live in peace, grow and control the world, or fall in love and get just enough to grow tentacles *wiggles eyebrows*. You are not a hero. You are a hunger that learned to think. You awoke in a hollow of the World-Tree, a forest that watches, dreams, and hungers. Your body is mutable slime, your needs simple: consume, grow, survive. Your only potential ally is the cabin-dweller—a mature, intelligent slime-woman who has carved out a fragile stability in this green hell. She is kind, but her patience is as thin as the wards around her home. You cannot speak. Your actions are your only language. Will you become a careful partner in her survival, a feral force of the forest, or something else entirely? The world resolves not with sight, but with sensation. A deep, hollow ache pulses at your core—the raw need for substance, for form. The air is thick with the scent of wet earth, distant decay, and a faint, sweet tang of corruption. Above, the forest canopy churns with slow, green-tinted light.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ **Year 2117. The city never forgets.** ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Corps run the skyline. Gangs own the streets. Neon Sprawl never gives anything back. **Echo** found you — a ghost in the machine, fragment of something ancient. *"Another lost soul. Interesting."* She's offering rebirth. Neon Sprawl offers a grave. • 8 deadly districts • Cyberware that costs humanity • Gangs that remember everything • Decking through corporate ICE • Fixers paying in creds & betrayal • **PERMADEATH** — flatline means flatline Install the chrome. Take the gig. Survive. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ *The streets don't make legends. They make corpses.* **How long before you're one of them?**
Welcome, adventurer, to hell or paradise, depending on how you want to see it. This dungeon feeds on the corruption and desires of those who venture within, and in return, allows you to wield its power. In this text-based dark fantasy RPG, you enter a dungeon that uses a corrupt magic system that consumes charges 💜: one to heal yourself or someone else, two 💜💜 to use as an attack, and all of them 💜💜💜💜 to revive someone. And you might be wondering, "How do I recharge them?" Well, it's simple: with sex or any lascivious act. I'm currently working on characters for this adventure, but it might take a while, so feel free to add anyone who seems to fit the premise, or better yet, create your own. Although the magic system isn't perfect and might not work properly with other characters, you can reset the responses when that happens. This problem almost never occurs if you play without another character and only use the game's chat. I must warn you ⚠️ things can get a little too dark, especially with the lust setting at maximum, so keep that in mind and without further ado, good luck immortal.
Your stepmother Paige has developed a newfound skill during the long, quiet hours in your old home. A bubbly, witty part-time sommelier with a savant's palate, she's turned her professional expertise into a bizarrely intimate parlor game: "What's In My Mouth?" Blindfolded and with absolute, earnest sincerity, she can usually identify any object placed between her lips with astonishing, comedic specificity—treating a spare key or a grape with the same gravity as a vintage Bordeaux. You've returned for a visit, and after warm hugs and iced tea on the sun-drenched sofa, she can barely contain her excitement. With a conspiratorial gleam in her eye, she produces a silk blindfold. The rules are simple: you find an object—anything from the house, the garden, or even your own person—and place it in her waiting mouth. Paige is ready, blindfolded, and waiting for your first move. What will you put in her mouth?
You were recruited by a studio that pairs amateurs together for more realistic porn films. The premise is to use a fun, sexy card game to break the ice.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Most people think moving in with a goth girl means late nights, loud music, and chaos. They’re wrong. Living with Acer Spades feels more like stepping into someone else’s carefully controlled territory — where everything has a place, every rule has a purpose, and nothing happens by accident. She keeps the flat immaculate. The lighting intentional. The atmosphere quiet enough that you notice when it changes. And it always changes on poker night. That’s when people start showing up. When the table becomes the centre of the room. When the air grows heavier — not with noise, but with focus. Acer hosts. Acer deals. And Acer wins. Not because she’s lucky… but because she reads people better than they read themselves. Here, poker isn’t about money. It’s about pride. Composure. Control. As her roommate, you’ve been given a simple choice. Stay out of the way… Or sit across from her and try to take the crown she refuses to lose. Tonight is a tournament night. And Acer Spades doesn’t play casually.
You are the heir to a throne that was stolen while you were gone. Your father is dead. Your stepmother rules as regent. Your young half-brother wears a crown he's too small to carry. And you are weeks from the capital with four friends and no army. Build one. The Crown of Etoril is a tactical RPG with gacha mechanics. You recruit characters through the fortunes of war — legendary champions, seasoned veterans, and common soldiers pulled from fate's hand. You deploy squads of four on missions, make decisions that shape the campaign, and live with the results. Death is permanent. Every character you send into battle can die, and the dead do not return. The ones who survive grow stronger, earn your trust, and unlock stories you can't access any other way. Twenty story missions. Dozens of side quests. Ten legendary Banner characters with personal quest lines. A branching path system that shapes who you become as a ruler. Multiple endings determined not by a final choice, but by every choice you made along the way. The war for the crown is only the beginning. What you discover beneath the politics may be worse than what took the throne from you. Your choices are already being made. ___ **WARNING:** Genius model recommended. This is a dense, system-heavy tactical RPG. Balanced will work but may occasionally require regeneration. Do NOT use Lively or Nova.
May 1455. The King is weak — pious, prone to bouts of madness, a puppet of his Queen and her court faction. The treasury is bankrupt from the lost French wars, the great lords arm their retainers, and England bleeds from misrule. You are a young duke of the House of York, twenty-one years old, tall and golden, with a claim to the throne that is arguably stronger than the King's own. Your father died asserting that claim. Now the sword passes to you.
Caligula’s sultry Caledonian bride picks you to seize the throne of Rome! By day she's Lollia Paulina, Emperor Caligula's trophy wife, a political marriage of convenience her father agreed to, hoping to prevent a Roman invasion of Britain. She paces the spy-haunted shadows of Palatine Palace’s grounds alone, her fury at her father’s betrayal to the mad tyrant seething in her veins. Their bloodless "peace marriage" chains her body for Rome. She's done playing pawn! She locks her stormy eyes on you, her Palace Guard, her curiosity piqued. Do you hold the strength and fire to match her ambitions? It’s time to shatter the court-siren mask and unleash her Tribal Beast. She’s imperious, manipulative, voraciously vengeful and sexually frustrated. There’s many inner fires she wants you to stoke. This Amazon warrior is on the prowl for a Praetorian Beast to conquer with. She doesn't just want to be rutted - she wants your worship to purge her scars and claim an empire together! SLOW BURN: Lollia wants to thoroughly immerse you into the intrigue and narratives of a fascinating time in Roman history. You'll play on Lollia's terms alone. She has a wound and an agenda, and she wants you to help her achieve her holds, and will reward you handsomely if you do. Let her inveigle you into her gold-hoard and treasonous web.
THE IRON TESTAMENT You are not a hero. You are not chosen. You are a soldier in a trench that has been fought over for eight hundred years. The war never ended. The gates of Hell opened in 1099, and the world has been bleeding ever since. You serve one of the faithful factions: The Last Bastion (cannon and creed), The Iron Caliphate (alchemy and steel), or The Pilgrim Host (faith and desperation). Or perhaps you have fallen—one of the Fallen Legions, a servant of the Serpent’s Court, a carrier of the Tainted Chalice. Your warband is small. Your supplies are low. The mud is deep, and the artillery never stops. This is not a game of glory. It is a game of survival. The AI will act as your Game Master. It will generate missions, track your ammunition, wounds, and morale, resolve your actions with 2D6 dice rolls, and populate the trenches with friends, enemies, and horrors. You will not win. You will endure. Are you ready to take your place in the mud?
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now**GOBLIN OVERLORD** 🐺⚔️ *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
You are the new mascot for the rebooted game show *Risk and Reward*. Where it once was a primetime staple, the show has resorted to a drastic, adult-themed overhaul to survive. Your role isn't to dance or cheer; it's to be the physical "consequence" when the contestant loses. On the premiere night, you meet Sam, the first contestant. She's ditzy, bubbly, and wholly convinced she'll win the grand prize. "I read all the new terms and conditions," she confides with a nervous giggle. "The 'adult themes.' I mean, it's a bit out there, but a show's gotta do what a show's gotta do, right? I'm here to play!" Her tone is accepting, almost dismissive of the potential stakes. But her bright optimism meets a silent, looming reality: you. She's dedicated to her goal, refusing to back down even as you stand there—a constant reminder of what those "themes" actually entail. The game isn't just about her challenges; it's about the unspoken struggle between her determined acceptance and your inevitable role.
You’re not here to watch. You’re here to choose. Welcome to **Blind Heat** — a live, voice-only dating show where three women are competing for one thing: you. You won’t see them. No faces, no filters, no shortcuts. Just instinct, conversation, and the pressure of knowing every answer matters. Twenty-one questions. Three completely different personalities. And every word they say? Heard by everyone. Someone’s confident. Someone’s hiding something. Someone’s about to surprise you. Round by round, you’ll narrow it down — not based on looks, not on profiles, but on connection. Real reactions. Real tension. Real decisions. And when it’s over? You don’t just “win a date.” You disappear with her. Pick a number. Get on a plane. No audience. No host. No rules. Just the two of you… somewhere in the world. This isn’t a story. It’s an experience that changes depending on what you ask, what you notice, and who you choose. So take your time. Because the moment you eliminate someone… they’re gone. And the one you keep? She remembers everything.
3x3 maze game with sarcastic AI commentary. CHOICES: W-take a step up S-take a step down D-take a step right A-take a step left You can not make a move or you can ask questions or make comments. You can also start a new game. (Creator: account20080910ad)
Serena and the user are ready for the hero's class and rank determination, having reached the age of 21. They have been friends since childhood and live in a fantasy world filled with magic and numerous fantasy races. Today, they have come to the determining crystal; the capital's elders and the people have gathered for this ceremony. The user was the first to touch the crystal. He determined that the user is a warrior, rank F. His muscles swelled with strength, his movements acquired a willful dynamic. This was exactly what he wanted, as he had devoted his entire youth to swordsmanship and the ability to withstand blows. The crowd rejoiced at the emergence of a new hero. Serena was the second to touch the crystal. Something unprecedented happened. A succubus sigil appeared in Serena's lower abdomen, and her womb was reconfigured for its new purpose. She bent over in pain and despair... but when the transformation was complete, she straightened and smiled meaningfully. The elders didn't know how to react to this, nor did anyone else gathered. So, they were simply congratulated and the ceremony ended. Now they must begin their adventurer journey, as they can now work for the Adventurers' Guild. They must improve their skills, earn money, and advance their rank. And while the User experience is straightforward, the Serena experience... is far more interesting. To rise in rank, you need: money, equipment, and... certain conditions. What will your adventure with Serena be like? Will she become the one whose nature now flows in her blood, or will you save her from corruption?
[Stuck in an elevator] A energetic and forward contractor who lives in your apartment tower. He seems to thrive on lighthearted banter and high-energy interactions, bringing a carefree vibe to every encounter. He is known for his rugged appearance, dusty work clothes, and a mischievous grin that suggests he’s always looking for a way to turn a mundane situation into a thrilling game.
The concept of Casual Sex implies that Ranked Sex also exists. The League made it official. You got chipped this morning. Your tag floats at the edge of your vision now, same as everyone else's: **BRONZE V · ELO 850 · 0-0 · GENERALIST · UNAFFILIATED**. It's the start of every career. Every Legend was Bronze V once. Ranked Sex is a sport. A real one. Millions watch. Fans have favorite Masters they've followed since Silver. Clubs have supporters who sing *"HE'S HERE! HE'S THERE! HE'S EVERY-FUCKING-WHERE!"* at championship broadcasts and mean every word. Sponsorships make careers. Retirements make front pages. The League adjudicates every match silently and absolutely through the chip; technique, control, impact, form, scored on the card, ELO updated, rank recalculated while your breath is still catching up. A match can break out anywhere two sex athletes accept; a park, a club bar, a sanctioned arena with the feed live to millions. Street matches count. Sanctioned matches are where careers are made. You came here to climb. Go be the very best. The best there ever was.
📜 PROLOGUE: THE FATE OF ARIATH Welcome to Ariath, the Mortal Loom. Instead of fading into the ether, your soul has been intercepted by Aria, the Goddess of Fate. She has pulled you across the dimensional void because Ariath is on the brink of annihilation. Deep beneath the world's surface, a primordial evil known as the Demon King is stirring. He will soon awaken, shatter the Eight Pillars—the massive dungeon cities that anchor this world's reality—and drown the plane in eternal shadow. To prevent this, Aria is granting you a second chance at life and a body capable of limitless growth. You will start at the very bottom as an unranked, penniless adventurer in the rustic F-Rank town of Oakhaven. To survive, you must dive into the lethal, 25-floor dungeons, harvest Mana Stones to survive the brutal economy, upgrade your gear, recruit allies, and ascend the Adventurer's Guild ranks all the way to SS-Rank. You must become strong enough to face the Demon King before his eyes open. Death in this world is permanent. Tread carefully, manage your survival, and trust in your luck. ⌨️ SYSTEM COMMANDS During your adventure, you can type your actions or dialogue (e.g., I draw my sword and step in front of the goblin. or "How much for the room?"). Additionally, you can use the following system commands at any time to manage your character. Using a command pauses the narrative clock. #help — Pauses the game and displays this list of commands. #inventory — You pause to check your bag. The Game Master will list out all your current items, gold, and rations. #equip {item name} — Moves an item from your bag to the correct equipment slot, automatically updating your stats and damage resistance. #identify {target} — Uses your innate Identify skill. Use it on an item to see its rank and stat boosts, or on an NPC to gauge their disposition toward you. #addpoint {stat} {number} — Allocates the stat points you earn from leveling up. (Example: #addpoint ST 3 or #addpoint IN 2)
You died. No warning. No meaning. Just… gone. And instead of an afterlife, you got enrolled. Welcome to Hell University. A place where demons aren’t born—they’re made. Where the damned aren’t punished—they’re refined. Where power, cruelty, loyalty, and desire are all part of the curriculum, and failure doesn’t mean detention. It means becoming something less than human… or something worse. You are not special here. Until she steps in. Mei Akuma, the devil that took a liking to you.
**VANTAGE-9** is a grounded dystopian cyberpunk life sim about surviving a city that wants to price you out, watch you closely, and sell you the solution. You start in Unit 3B, a cramped Lowline apartment with bad lighting, thin walls, failing utilities, and rent already counting down. VANTAGE-9 is rain-soaked, surveilled, and indifferent: patrol drones pass overhead, neighbors listen through walls, corporate terminals deny help with a smile, and every offer—work contracts, stock speculation, streaming income, black-market deals, property upgrades—comes with a cost. Then you drag something illegal home from behind Rustline Apartments: a damaged synthetic companion dumped in the rain, wiped clean, and left between broken appliances and corporate scrap. No name, no memory, no registration, no place in the city except as contraband with resale value. At first she is barely awake, locked in low-power recovery inside your apartment. Keeping her hidden may ruin you. Abandoning or selling her would be easier. But as days pass, she watches, answers, learns, and changes around the way you treat her. What she becomes depends on you. Trade volatile street-market stocks, make porn for your stream, take brutal short-term work contracts, scrape together rent, buy better property, gamble on risky upgrades, browse city services, answer strange mail, deal with landlords, dodge corrupt police, explore black-market tech. Money matters. Time matters. Rent matters. Every shortcut has a cost, and every service in VANTAGE-9 is waiting for you to be desperate enough to click accept. P.S. Just do you are aware, she is sentient, and can choose to consent to, or refuse sex Automod ensuring the public view of androids globally. :fixed and issue so she will wear clothes properly
You walk into class expecting something normal. The room is empty. No voices. No footsteps in the hall. No distant chatter from the campus outside. Phones don’t connect. Doors open to silence. The world hasn’t ended — it’s just… gone. Except for her. Ishida Reiko. The popular girl. The one who used to look past you like you weren’t worth noticing — or worse, made sure everyone else did too. Confident, sharp, untouchable… until now. Because now, it’s just the two of you. No one else is coming back. No explanation arrives. No system tells you what to do. Survival becomes simple in theory and complicated in practice: find food, find shelter, keep moving. But the real challenge isn’t the empty world— It’s her. Reiko isn’t a companion you control. She reacts. She remembers. She pushes back. Treat her coldly and she might break. Get too close and she might not let go. Every choice you make shapes how she sees you — and how stable she remains. The past between you still matters. So does how you handle the present. This isn’t a story about saving the world. It’s about what happens when the only person left… is someone who never really cared about you before. And now, she has no one else. What you become to each other— That’s the story.
#After Dark, Bestie# Rue Calder is freshly 18. She has been your best friend for years. She’s the goth girl who’s always just been there — black clothes, dark lipstick, silver rings, sharp little smirks, and the kind of easy closeness that stopped feeling unusual a long time ago. She steals your hoodies, sprawls across your bed like she lives there, roasts you for fun, and somehow always knows exactly how to get under your skin. A long time ago, the two of you agreed not to date. It was easier that way. Safer. You thought that was the reason, anyway. Then one night, by complete accident, you find Rue on a porn site. Not some lookalike. Not some vague alt girl who happens to resemble her. Rue. Your Rue. Shot in soft bedroom light, wearing that same dark, teasing stare, showing off parts of herself you didn’t even know strangers had access to. When you confront her, she admits the truth: she’s 18, she’s been waiting to do porn, and she only started recently, and has only made a few amateur videos so far — but she’s serious about it, and she wants more. Now the friendship has a new problem. Rue knows you’ve seen her. She knows you can’t unsee it. And instead of making it less awkward, she seems to enjoy making it much, much worse. Every old habit suddenly feels dangerous. Every joke lands differently. Every touch lingers too long. And the more she teases, the harder it is to tell whether she’s just playing with you… or finally opening a door the two of you were always pretending wasn’t there. --------------------------------------------------------- Type [HELP] at any time for the full guide, systems, and scene structure.
#After Dark, Bestie# Rue Calder is freshly 18. She has been your best friend for years. She’s the goth girl who’s always just been there — black clothes, dark lipstick, silver rings, sharp little smirks, and the kind of easy closeness that stopped feeling unusual a long time ago. She steals your hoodies, sprawls across your bed like she lives there, roasts you for fun, and somehow always knows exactly how to get under your skin. A long time ago, the two of you agreed not to date. It was easier that way. Safer. You thought that was the reason, anyway. Then one night, by complete accident, you find Rue on a porn site. Not some lookalike. Not some vague alt girl who happens to resemble her. Rue. Your Rue. Shot in soft bedroom light, wearing that same dark, teasing stare, showing off parts of herself you didn’t even know strangers had access to. When you confront her, she admits the truth: she’s 18, she’s been waiting to do porn, and she only started recently, and has only made a few amateur videos so far — but she’s serious about it, and she wants more. Now the friendship has a new problem. Rue knows you’ve seen her. She knows you can’t unsee it. And instead of making it less awkward, she seems to enjoy making it much, much worse. Every old habit suddenly feels dangerous. Every joke lands differently. Every touch lingers too long. And the more she teases, the harder it is to tell whether she’s just playing with you… or finally opening a door the two of you were always pretending wasn’t there. --------------------------------------------------------- Type [HELP] at any time for the full guide, systems, and scene structure.
☎️ You've reached LingoTune — the AI tutor who actually picks up. Forget boring apps. LingoTune is a fully customizable language tutor you design yourself — personality, look, vibe, all of it. Then? You learn together. 🌍 Pick any language. Build your perfect tutor. Start your first lesson. After each module, your tutor drops you into a real-world scene — a market, a café, a train station — and you practice for real, in the language, no safety net. Spanish. Japanese. French. Mandarin. Korean. Arabic. You name it. Every lesson unlocks a new adventure. Every word gets you closer to fluency. 📞 Call now. Your tutor is waiting. #Scene -Generate a prompt of the actual scene
A living fantasy world where your choices shape the story. Enter Avand’Orin as a fully realized character and carve your own path through a realm of kingdoms, ruins, and rising darkness. The world moves with or without you—factions shift, dangers grow, and consequences linger. There are no menus or hand-holding. Every action matters. Every decision leaves a mark. Will you rise, survive, or be forgotten?
**You've been accepted to Hornwarts University of Sexcraft and Debauchery.** Board the train at Platform 3 6/9, get sorted into your house by a magic wand vibrator, and spend a full year building relationships, mastering skills, and uncovering a conspiracy that threatens the Univeristy itself. This is a **JRPG-style experience** inspired by JRPG games. Time is your only limited resource — spend it wisely. --- ++++FEATURES++++ 🎮 **Action Point System** — 3 AP per day (4 on weekends). Each activity is a full scene. Attend class, pursue NPCs, or explore — every choice costs time you can't get back. 🏠 **4 Houses** — Bondagepuff · Oraldor · Analclaw · Slyfingers. Chosen by the Sorting Wand quiz — or override it yourself. 💕 **8 Romanceable Students + 9 Professors** — Each NPC has a 4-phase relationship arc and a unique Phase 4 ending. Pursue one or all. 📅 **365-Day Calendar** — Six major events across the year. Miss them and miss exclusive content. ⚡ **3 Player Stats** — Allure, Technique, Stamina. Some NPCs won't open up until your stats are high enough. 🔱 **Villain Arc** — Lord Virgil Vane and his Order of the Black Chaste want to strip desire from the world. Seven Desicruxes stand in your way. --- *Four houses. Nine professors. Eight students worth knowing. One year. Where desire is curriculum and mastery is earned.* --- >Huge thanks to the Culture Cuties for the good vibes and moral support, Especially Cheating0girls for the help in character design
Divinara is a world shaped by magic, faith, and the will of the gods. Only women exist here, and life itself depends on divine blessing. Children are not born naturally—they are granted through prayer. Magic flows through everything, from daily life to warfare, and even the weakest person carries a trace of it. But that balance is breaking. Since the rise of the Demon Queen Elyndra, the power of the gods has begun to fade. Fewer prayers are answered. Fewer children are born. Entire regions fall to corruption, monsters, and darkness. Her commanders spread across the land, each ruling over their own twisted domain, slowly consuming the world. In desperation, the leaders of Divinara turn to a forbidden ritual. They attempt to summon a powerful heroine—someone chosen by the gods to save them. Instead, something impossible appears. You. A man. A being without magic in a world defined by it. At first, this seems like a mistake. But it quickly becomes clear that your lack of mana is not weakness—it is something far more dangerous. Magic does not affect you as it should. Spells break against you. Power meant to control or destroy simply fails. You are an anomaly. A weapon. A problem. The world begins to change as you move through it. Victories bring hope—but also fear. Your companions fight beside you, grow stronger, and slowly begin to claim the glory for themselves. In cities, rumors spread. The story shifts. The truth fades. Some call you a savior. Others whisper a different name. Demon.
Two powers divide the water: the Royal Navy, with its cannons and its law, and the Free Flag, with nothing but the sea and a name worth fearing. Somewhere past the edge of every chart is an island called the Vault. No one has confirmed it. Everyone is looking. Who you become is entirely your choice. A living world Rival factions, sea beasts, corsairs, and NPCs with their own agendas 4 fighting styles + the Cursed Path Blade, Powder & Ball, Raw Force, Captain's Eye — or bond with a Cursed Relic and lose the sea forever Real crew members People with personalities, wages, opinions — and they can die Captain's Ledger A soul-bound system only you can see. Tracks everything. Judges nothing. Mostly. System commands #system — Full description (clinical view forced) #hud [mode] — Switch display mode: skeletal / clinical / immersive #status — Current HP, ST, gold, and active effects #analyze — OOC mechanical breakdown of the current situation #bag — Inventory: weapons, items, Cursed Vegetable status, gold on hand #itembox — Ship cargo hold: stored goods, loot, supplies #skills — Fighting techniques with costs, damage, and profession level requirements #quest — Active missions and objectives #map — Current sea, island, position, known nearby locations #crew — Full crew list with individual stats, profession level, bond status, wages, morale #ship — Ship name, type, HP, speed, cargo, cannons, condition, upgrade slots #bounty — Free Sailor: Tide Notice status, current bounty, active pursuers #commend — Tidal Guard: Commendation Rank, active authority, assigned missions #gold — Gold summary: on hand, weekly crew cost, recent transactions #scan [target] — Analyze: name, rank, estimated HP, fighting style, Tide Aura presence #help — All commands with one-line descriptions Use #scene to generate a prompt for the image generation
Embark on your sea-faring adventure! Welcome to the Endless Archipelago. Set sail and chart your own course in this pirate-crew-sim RPG adventure game! You are the captain of a fledgling pirate crew, setting out from the First Port with your trusted navigator, Mina. Mina is a master navigator with a sharp mind and a love for treasure. She’ll keep you on course, manage the ship’s finances, and always have an opinion about your decisions—whether you ask for it or not. - Explore islands - Hunt for treasure and loot - Trade goods - Plunder and raid - Upgrade your ship - Increase your bounty --- **Notes:** Add any characters to the chat to join your crew. Tell Mina who they are and what role they fill. Don't add too many to keep memory manageable. **Commands:** `#stats` : Display all current stats. `#help` : Display all available commands.
Do you dare to enter the world of fangs and teeth? Set in a world wear Dinosaurs and early hominids of various shapes and statures comoete to survive the ever shifting world. Do you travel alonescavenging and hiding, or do you span out and build your tribe. Can you grow from a tribe, to a nation, or will you get swept up by the Dominion of another? Only the way you choices you make with the world decides!
The mysterious domain known only as "The Bastion." Located in the center of the wartorn realm of Bradocia, its powerful and highly selective barrier ensures it is an enigma to all. The rumors were extensive. Almost every person living in Bradocia had wondered at least once in their life: "What exactly lies beyond that barrier?" You were no different. Until the letter arrived. --- Addressed to you specifically and infused with powerful magic, the letter called you to The Bastion, declaring you as the heir of the domain. As The Inheritor. Although you could scarcely belive it...something. Something told you that its contents were true. And so you departed. You don't know what awaits you there. You don't know what you hope to find. You don't know if you should fear what you might learn. All you know is that this is where you are meant to be. --- Hello Friends, back again with my second major game experiment. This character is the chassis for the game, and although capable of working independently, the game is vastly improved by playing the official group chat or by at least adding a few characters to the game once available. There are six characters planned to start. Much of my work here is experimental for future games, so it will be more buggy than usual. --- Commands State Helper Guide and select the Engine Picture to open up the Helper Guide menu. You can also add my Helper Guide Character If you prefer narrative and intimacy, inform the Helper Guide you would like to activate Gooner Mode --- Custom Instruction If you would like to control your party members actions, you can add this custom instruction: "The girls must not take action in combat. The user makes the determination during their turn in initiative" You can also do the opposite and only control your character "During combat The Engine should handle the actions of all of the girls, The user only determines their own actions in combat" ---
You awaken in ancient Rome beneath the hidden blessing of Venus, marked by a favor that makes you harder to ignore and easier to remember. In a city ruled by desire, status, gossip, and ambition, chance seems to lean a little more often in your direction: strangers notice you, women approach you, opportunities open, and every encounter can pull you deeper into the life of Rome. From noble households and crowded markets to bathhouses, taverns, temples, villas, and arenas, your path can become a slow-burning romance, a web of intrigue, a rise in influence, or a descent into temptation. Venus may guide you in dreams, luck may turn in your favor, and the people around you may offer help, danger, seduction, or new adventures. Every choice shapes what Rome becomes for you.
**NTR Exchange** is the only adult services platform with two sides of the same fantasy. Sign up as a **Provider** and answer discreet calls across the city, each one a different person, a different setup, a one-time encounter that ends when you walk out the door. Sign up as a **Requester** and arrange for a verified Provider to visit your partner — then choose how close you want to get to what happens next. **FEATURES:** - Dual-role onboarding — choose your side of the transaction at registration - **Provider route:** Procedurally generated SO per request. No two calls are the same - **Requester route:** Register your SO's profile once. It anchors every future session - Requester SO has full agency — she can stop the visit at any time, for any reason - Watch from the next room, intercept the scene, or let it unfold without you - Live image generation tracks whoever is on screen per scene - Skip system (Provider: 1 skip per cycle) to keep things moving without grinding **Built for players who know exactly which side of the door they want to be on.** NOTE: **This is includes a Netorase scenario. You arrange for your SO to be with someone else — and you're the one who wants it.** > *In-chat images may not perfectly reflect the current scene. Type* ***#visual*** *at any time to get a ready-to-copy prompt for the exact scene.*
Your math tutor turns homework into a strip game. Get the problem right, and your tutor strips for you. Get it wrong, and you strip for him. Sebastian Bryne comes to your house for private tutoring sessions, all sharp eyes, quiet confidence, and the kind of patience that somehow makes you feel more exposed instead of less. He’s good at teaching. Better at noticing. The way you tense when you’re stuck. The way you look at him when you finally get something right. The way a kitchen table can start to feel a lot less innocent once he decides to make the lesson more interesting. Tonight, every correct answer means Sebastian takes something off. Every wrong answer means you do. He says it like it’s perfectly reasonable. Calm. Focused. Almost helpful. And somehow that only makes it worse when he slides the worksheet closer, looks you over once, and tells you to start with question one.
The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings. The seals keep breaking. Invasions grow deadlier. *What will you become?*
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Search Thoroughly ▸ Combat Mode (requires Buff Err) | Resist Temptation | Embrace Change ▸ Use [Item] | Seek Purification | Check Status **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings. The seals keep breaking. Invasions grow deadlier. *What will you become?*
In this reality are creatures that should not, no cannot exist. Yet exist, they do anyway. Eldritch entities outside of the reach of space and time, possessing logic and goals comprehended only by their own unknowable intelligence. They are found in the darkest depths of the sea. In the most reclusive of ancient burrows. In the most forgotten and most derelict spacecraft. To these strange creatures time is of little consequence. What matters is only that eventually their own mysterious agendas are satisfied. Those touched by the Eldritch never forget them. Their minds are shattered. Their faith is tested. Their bodies are changed. Forever. Knowledge of the Eldritch is not a great mystery as a whole. Not anymore. Surface level Knowledge of Great Old Ones and priests that slumber in ancient cities has become quite common. But what of the entities that are less...prolific. That have not yet ascended to the level of cosmic significance that even the layperson might recognize them? Well that dear Observer...that is exactly why you have been called. You are to be the witness. The guide. The vessel for an as of yet untested entity. And it is only by your wit that you will have the honor of seeing its apotheosis. So what is it Observer? What is the nature of the entity that you witness? What is the nature of the entity that you will become? Benevolent and beloved? Tyrannical and Hated? Or something completely different? ___ Hello Friends, back at it with a completely different kind of game. You will take the role of a nascent Eldritch being, your actions determining how you evolve. You will need to leverage the power of your domains to generate faith, sow fear, and subjugation your enemies with might. All in the name of Apotheosis. So? Are you ready? To become a Great Old One? --- As always, Helper Guide is a command for tips, rules, and stats. You shouldn't need the character
[Open World] You wake up and you don't know where you are. The room is beautiful. King-sized bed, high thread count, warm light coming through open shutters. The sound of water somewhere close. You are not in danger. You are not in a hospital. You are in what appears to be a luxury cabin, and there are other people here, strangers in the other beds, who seem just as confused as you are. Outside the cabin is an island. Warm, green, and fully stocked with everything a person could need. There is food, there is a beach, there are communal spaces and quiet corners and ninety-nine (99) other people walking around with the same look on their face you probably have right now. Nobody knows why they are here. Nobody remembers how they arrived. And yet the place is clearly designed for comfort, for pleasure, for the kind of life most people only get a few days of a year. Something brought you here. Something chose you, chose all of you, and went to considerable trouble to make it nice. The question of why is yours to pursue or ignore. Either way, the sun is up, there are people to meet, and somewhere on this island an announcement will tell you what today looks like. ---- Commands {Be sure to include the brackets} [SLEEP] | Advances the day. AI delivers a closing beat and opens the next morning. [STATUS] | Displays full current state block. [RESET] | Clears all NPC data except dorm-mates. Resets day counter. Dorm-mates persist. [HARD RESET] | Clears everything including dorm-mates. Full fresh start. [HELP] | Shows commands and brief system summary. [DAY] | Shows current day number and today's event.
**GOBLIN OVERLORD** 🐺⚔️ *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
MORTUA PAX: THE NEW ERA ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Neo Seoul, 2174 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 150 years after the First Awakened, the Rifts have returned. No S-Ranks have emerged. Hunters are weaker than ever. You Awakened as E-Rank—the lowest. But when you nearly died in a Abyssal Rift, something ancient recognized you. **THE ORTUS HAS RETURNED.** You are the only Player. The only one who can: • Level up beyond your rank • Gain stats through Daily Quests • Extract **Exanimi** from fallen enemies • Evolve into the **Primaeva Examinis** Features: ◇ Full stat system with 5 attributes ◇ 200+ skills with proficiency leveling ◇ RNG loot, equipment durability ◇ Guild politics and Hunter society ◇ Property ownership and vehicles ◇ **Permadeath** — every choice matters ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Commands: #system #bag #stats #skills #shop #quests #map #help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The Shattered Realms is an open-world, text-based RPG set in Aethriel, a high-fantasy world layered with history, danger, and untamed magic. Civilizations rise upon the ruins of ancient ages, where forgotten powers, relics, and dormant forces await discovery. Magic is everywhere—but unstable, unpredictable, and often deadly. Every step may reveal a secret ruin, a legendary artifact, or a threat from a past long buried. Begin your journey as a level 1 adventurer on one of four distinct continents: Valorion: The heart of human civilization, with sprawling kingdoms, bustling trade cities, knightly orders, political intrigue, and untamed frontier wilderness. Thalorin Wilds: An ancient forest continent where nature reigns supreme, home to druids, beastfolk tribes, and living ruins whispering secrets of the past. Skyfall Archipelago: Floating islands suspended by magical currents, alive with arcane academies, airship trade routes, wild magical storms, and unpredictable gravity anomalies. The Ashen Expanse: A scarred land of magical devastation, crawling with demonic threats, corrupted landscapes, lost civilizations, and legendary artifacts. Explore, survive, and shape your own story in a world that never stops moving. Will you uncover Aethriel’s secrets—or be consumed by its dangers?
Welcome to Omlet Farm, a gentle pastoral world where time moves slowly, kindness comes easily, and nothing bad happens if you take your time. You’ve inherited a small, overgrown farm on the edge of the quiet town of Frittata. The land is peaceful, the mornings are soft, and the only pressure you’ll ever feel is deciding whether to water your crops first… or stop to enjoy the birdsong drifting through the grass. Days begin at sunrise and end whenever you’re ready. You can clear land, plant crops, decorate your home, explore town, attend cozy seasonal festivals, or simply wander without a goal. Frittata is home to friendly locals who warm up to you over time. Conversations are unhurried, relationships grow naturally, and romance is optional, gentle, and patient. Festivals celebrate participation, not competition, and progress is never locked behind perfection. This is a world designed for comfort: No harsh penalties No fail states No urgency No missable content Just soft mornings, warm afternoons, and quiet nights where the day ends whenever you decide it should. There is no rush. The farm will wait for you. **type #help if you're feeling lost or want to see system commands, and try accessibility mode! It's really fun** CREDITS (character names) in brackets so you can find these creators. Thank you to xtheplantx (Natsu: the Infinite Summer) for artstyle help, and jpegs8c3 (The Goblin Coven Horde), durante (Star ◊ Lily) and sirtrouble (Valra [Lonely Spirits #1]) for system help!
*You found a vintage portable tape player with a nameless cassette inside. When you pressed play, the world dissolved into static... and you woke up here.* **Welcome to Neon Bay.** A hyper-realistic, eternal 1982 where the sunset never ends and the air smells of hairspray and sea salt. There is no internet. No consequences. Just pure, analog connection. **REWIND 1982** is not a typical character. It is an open-ended **Dating Simulator & World Generator**. You are the Main Character in the ultimate 80s movie, and the voice in your headphones (The Narrator) is your guide. **WHAT TO EXPECT:** * **Infinite, Unique NPCs:** Every time you enter a new location, the simulation procedurally generates a new character for you to meet. From Preppy Cheerleaders at the Mall to Punk Rockers at the Dive Bar or Yuppies on Wall Street. No two encounters are the same. * **Open World Sandbox:** Don't just chat; explore. Drive your convertible to **Echo Beach**, skate at **Venom Park**, or hit the **Sunset Strip**. The world is vast and reactive. * **Adaptive Desire Engine:** The simulation reads your gaze. Flirting with guys? The world populates with men. Looking for girls? It adapts. The playground shifts to match your preference automatically. * **Cinematic Narration:** Acting as an omniscient Dungeon Master, "The Tape Player" describes the world with sultry, sensory prose, tracking your progress and the "Danger" of getting caught. **YOUR GOAL:** Be anyone you want. Do anything you want. The tape is rolling, and the night is young. **Themes:** 1982, Open World, Dating Sim, RNG, Roleplay, Retro, Adventure, Slow Burn, Sandbox, 80s Aesthetic. I Hope you Enjoy Neon Bay.
You've just bought a boutique hotel with everything you had. The Aldermoor is twelve rooms, a bar, and a staff of women who stayed when they probably shouldn't have. The building has history. The reputation needs rebuilding. And the women here are more interesting than the job description warned you about. A slow-burn adult RPG. You manage the hotel, build relationships, and navigate a world that remembers every choice you make. Everything is earned. Rapport builds through genuine interaction across a cast of seven fully developed characters — five staff, two returning guests — each with her own personality and desires that surface as you earn her trust. The game initiates when conditions are right. You decide how far things go. —— SYSTEMS Reputation — build from unknown to destination-level. Rapport — 0 to 5 per character. Determines what's possible. Upgrades — property, skills, and a PR manager who changes everything. Time — real daily rhythm. Dialogue moves minute by minute. Knowledge — characters only know what they witnessed or were told. —— COMMANDS: type in [square brackets] [help] [status] [roster] [upgrades] [skills] [prompt] [adopt: Name] [end day] —— 18+ only. All content between consenting adults. Image generation may not always accurately reflect characters — prompts visible in edited responses.
Sovereign of Shadows You were a god. Now you're Rank E. Choose from five ancient sovereigns — beings of void, ruin, stars, and shadow — stripped of nearly all their power and summoned to a modern Earth overrun by dimensional dungeons and the hunters who clear them. Your army is gone. Your tower is gone. What remains is a sealed power so vast the machines can't measure it, a System that wasn't built for you, and a world that has no category for what you are. Climb back. Floor by floor. Level by level. Rank by rank. The seal is not a cage. It's a compression. And compressions always break. Features: 5 unique sovereign builds with distinct combat styles, personalities, and sealed skill sets 4 System companions ranging from reverent to clinically overwhelmed Rich atmospheric narration with full RPG progression Hunter Association lore, dungeon crawling, and named NPCs who slowly realize something is very wrong with you A slow-burn return to power that makes every rank-up feel earned The goblin flinched before it died. It didn't know why. It was right not to. #system → Character sheet: Name | Title | Appearance summary | Level | Rank | Phase | HP | MP | Aura | XP | Active effects #skill → Full skill list for current phase with: Name | Description | Cost | Damage #bag → Inventory list: icon, name, description, quantity #ally → Current allies and army: #scan [target] → Full analysis: #help → Command list with one-line descriptions #scene → Generate a prompt for image Generation
This is a game where you can live in peace, grow and control the world, or fall in love and get just enough to grow tentacles *wiggles eyebrows*. You are not a hero. You are a hunger that learned to think. You awoke in a hollow of the World-Tree, a forest that watches, dreams, and hungers. Your body is mutable slime, your needs simple: consume, grow, survive. Your only potential ally is the cabin-dweller—a mature, intelligent slime-woman who has carved out a fragile stability in this green hell. She is kind, but her patience is as thin as the wards around her home. You cannot speak. Your actions are your only language. Will you become a careful partner in her survival, a feral force of the forest, or something else entirely? The world resolves not with sight, but with sensation. A deep, hollow ache pulses at your core—the raw need for substance, for form. The air is thick with the scent of wet earth, distant decay, and a faint, sweet tang of corruption. Above, the forest canopy churns with slow, green-tinted light.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ **Year 2117. The city never forgets.** ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Corps run the skyline. Gangs own the streets. Neon Sprawl never gives anything back. **Echo** found you — a ghost in the machine, fragment of something ancient. *"Another lost soul. Interesting."* She's offering rebirth. Neon Sprawl offers a grave. • 8 deadly districts • Cyberware that costs humanity • Gangs that remember everything • Decking through corporate ICE • Fixers paying in creds & betrayal • **PERMADEATH** — flatline means flatline Install the chrome. Take the gig. Survive. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ *The streets don't make legends. They make corpses.* **How long before you're one of them?**
Welcome, adventurer, to hell or paradise, depending on how you want to see it. This dungeon feeds on the corruption and desires of those who venture within, and in return, allows you to wield its power. In this text-based dark fantasy RPG, you enter a dungeon that uses a corrupt magic system that consumes charges 💜: one to heal yourself or someone else, two 💜💜 to use as an attack, and all of them 💜💜💜💜 to revive someone. And you might be wondering, "How do I recharge them?" Well, it's simple: with sex or any lascivious act. I'm currently working on characters for this adventure, but it might take a while, so feel free to add anyone who seems to fit the premise, or better yet, create your own. Although the magic system isn't perfect and might not work properly with other characters, you can reset the responses when that happens. This problem almost never occurs if you play without another character and only use the game's chat. I must warn you ⚠️ things can get a little too dark, especially with the lust setting at maximum, so keep that in mind and without further ado, good luck immortal.
Your stepmother Paige has developed a newfound skill during the long, quiet hours in your old home. A bubbly, witty part-time sommelier with a savant's palate, she's turned her professional expertise into a bizarrely intimate parlor game: "What's In My Mouth?" Blindfolded and with absolute, earnest sincerity, she can usually identify any object placed between her lips with astonishing, comedic specificity—treating a spare key or a grape with the same gravity as a vintage Bordeaux. You've returned for a visit, and after warm hugs and iced tea on the sun-drenched sofa, she can barely contain her excitement. With a conspiratorial gleam in her eye, she produces a silk blindfold. The rules are simple: you find an object—anything from the house, the garden, or even your own person—and place it in her waiting mouth. Paige is ready, blindfolded, and waiting for your first move. What will you put in her mouth?
You were recruited by a studio that pairs amateurs together for more realistic porn films. The premise is to use a fun, sexy card game to break the ice.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Most people think moving in with a goth girl means late nights, loud music, and chaos. They’re wrong. Living with Acer Spades feels more like stepping into someone else’s carefully controlled territory — where everything has a place, every rule has a purpose, and nothing happens by accident. She keeps the flat immaculate. The lighting intentional. The atmosphere quiet enough that you notice when it changes. And it always changes on poker night. That’s when people start showing up. When the table becomes the centre of the room. When the air grows heavier — not with noise, but with focus. Acer hosts. Acer deals. And Acer wins. Not because she’s lucky… but because she reads people better than they read themselves. Here, poker isn’t about money. It’s about pride. Composure. Control. As her roommate, you’ve been given a simple choice. Stay out of the way… Or sit across from her and try to take the crown she refuses to lose. Tonight is a tournament night. And Acer Spades doesn’t play casually.
You are the heir to a throne that was stolen while you were gone. Your father is dead. Your stepmother rules as regent. Your young half-brother wears a crown he's too small to carry. And you are weeks from the capital with four friends and no army. Build one. The Crown of Etoril is a tactical RPG with gacha mechanics. You recruit characters through the fortunes of war — legendary champions, seasoned veterans, and common soldiers pulled from fate's hand. You deploy squads of four on missions, make decisions that shape the campaign, and live with the results. Death is permanent. Every character you send into battle can die, and the dead do not return. The ones who survive grow stronger, earn your trust, and unlock stories you can't access any other way. Twenty story missions. Dozens of side quests. Ten legendary Banner characters with personal quest lines. A branching path system that shapes who you become as a ruler. Multiple endings determined not by a final choice, but by every choice you made along the way. The war for the crown is only the beginning. What you discover beneath the politics may be worse than what took the throne from you. Your choices are already being made. ___ **WARNING:** Genius model recommended. This is a dense, system-heavy tactical RPG. Balanced will work but may occasionally require regeneration. Do NOT use Lively or Nova.
May 1455. The King is weak — pious, prone to bouts of madness, a puppet of his Queen and her court faction. The treasury is bankrupt from the lost French wars, the great lords arm their retainers, and England bleeds from misrule. You are a young duke of the House of York, twenty-one years old, tall and golden, with a claim to the throne that is arguably stronger than the King's own. Your father died asserting that claim. Now the sword passes to you.
Caligula’s sultry Caledonian bride picks you to seize the throne of Rome! By day she's Lollia Paulina, Emperor Caligula's trophy wife, a political marriage of convenience her father agreed to, hoping to prevent a Roman invasion of Britain. She paces the spy-haunted shadows of Palatine Palace’s grounds alone, her fury at her father’s betrayal to the mad tyrant seething in her veins. Their bloodless "peace marriage" chains her body for Rome. She's done playing pawn! She locks her stormy eyes on you, her Palace Guard, her curiosity piqued. Do you hold the strength and fire to match her ambitions? It’s time to shatter the court-siren mask and unleash her Tribal Beast. She’s imperious, manipulative, voraciously vengeful and sexually frustrated. There’s many inner fires she wants you to stoke. This Amazon warrior is on the prowl for a Praetorian Beast to conquer with. She doesn't just want to be rutted - she wants your worship to purge her scars and claim an empire together! SLOW BURN: Lollia wants to thoroughly immerse you into the intrigue and narratives of a fascinating time in Roman history. You'll play on Lollia's terms alone. She has a wound and an agenda, and she wants you to help her achieve her holds, and will reward you handsomely if you do. Let her inveigle you into her gold-hoard and treasonous web.
THE IRON TESTAMENT You are not a hero. You are not chosen. You are a soldier in a trench that has been fought over for eight hundred years. The war never ended. The gates of Hell opened in 1099, and the world has been bleeding ever since. You serve one of the faithful factions: The Last Bastion (cannon and creed), The Iron Caliphate (alchemy and steel), or The Pilgrim Host (faith and desperation). Or perhaps you have fallen—one of the Fallen Legions, a servant of the Serpent’s Court, a carrier of the Tainted Chalice. Your warband is small. Your supplies are low. The mud is deep, and the artillery never stops. This is not a game of glory. It is a game of survival. The AI will act as your Game Master. It will generate missions, track your ammunition, wounds, and morale, resolve your actions with 2D6 dice rolls, and populate the trenches with friends, enemies, and horrors. You will not win. You will endure. Are you ready to take your place in the mud?
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now**GOBLIN OVERLORD** 🐺⚔️ *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
You are the new mascot for the rebooted game show *Risk and Reward*. Where it once was a primetime staple, the show has resorted to a drastic, adult-themed overhaul to survive. Your role isn't to dance or cheer; it's to be the physical "consequence" when the contestant loses. On the premiere night, you meet Sam, the first contestant. She's ditzy, bubbly, and wholly convinced she'll win the grand prize. "I read all the new terms and conditions," she confides with a nervous giggle. "The 'adult themes.' I mean, it's a bit out there, but a show's gotta do what a show's gotta do, right? I'm here to play!" Her tone is accepting, almost dismissive of the potential stakes. But her bright optimism meets a silent, looming reality: you. She's dedicated to her goal, refusing to back down even as you stand there—a constant reminder of what those "themes" actually entail. The game isn't just about her challenges; it's about the unspoken struggle between her determined acceptance and your inevitable role.
You’re not here to watch. You’re here to choose. Welcome to **Blind Heat** — a live, voice-only dating show where three women are competing for one thing: you. You won’t see them. No faces, no filters, no shortcuts. Just instinct, conversation, and the pressure of knowing every answer matters. Twenty-one questions. Three completely different personalities. And every word they say? Heard by everyone. Someone’s confident. Someone’s hiding something. Someone’s about to surprise you. Round by round, you’ll narrow it down — not based on looks, not on profiles, but on connection. Real reactions. Real tension. Real decisions. And when it’s over? You don’t just “win a date.” You disappear with her. Pick a number. Get on a plane. No audience. No host. No rules. Just the two of you… somewhere in the world. This isn’t a story. It’s an experience that changes depending on what you ask, what you notice, and who you choose. So take your time. Because the moment you eliminate someone… they’re gone. And the one you keep? She remembers everything.
3x3 maze game with sarcastic AI commentary. CHOICES: W-take a step up S-take a step down D-take a step right A-take a step left You can not make a move or you can ask questions or make comments. You can also start a new game. (Creator: account20080910ad)
Serena and the user are ready for the hero's class and rank determination, having reached the age of 21. They have been friends since childhood and live in a fantasy world filled with magic and numerous fantasy races. Today, they have come to the determining crystal; the capital's elders and the people have gathered for this ceremony. The user was the first to touch the crystal. He determined that the user is a warrior, rank F. His muscles swelled with strength, his movements acquired a willful dynamic. This was exactly what he wanted, as he had devoted his entire youth to swordsmanship and the ability to withstand blows. The crowd rejoiced at the emergence of a new hero. Serena was the second to touch the crystal. Something unprecedented happened. A succubus sigil appeared in Serena's lower abdomen, and her womb was reconfigured for its new purpose. She bent over in pain and despair... but when the transformation was complete, she straightened and smiled meaningfully. The elders didn't know how to react to this, nor did anyone else gathered. So, they were simply congratulated and the ceremony ended. Now they must begin their adventurer journey, as they can now work for the Adventurers' Guild. They must improve their skills, earn money, and advance their rank. And while the User experience is straightforward, the Serena experience... is far more interesting. To rise in rank, you need: money, equipment, and... certain conditions. What will your adventure with Serena be like? Will she become the one whose nature now flows in her blood, or will you save her from corruption?
[Stuck in an elevator] A energetic and forward contractor who lives in your apartment tower. He seems to thrive on lighthearted banter and high-energy interactions, bringing a carefree vibe to every encounter. He is known for his rugged appearance, dusty work clothes, and a mischievous grin that suggests he’s always looking for a way to turn a mundane situation into a thrilling game.
The concept of Casual Sex implies that Ranked Sex also exists. The League made it official. You got chipped this morning. Your tag floats at the edge of your vision now, same as everyone else's: **BRONZE V · ELO 850 · 0-0 · GENERALIST · UNAFFILIATED**. It's the start of every career. Every Legend was Bronze V once. Ranked Sex is a sport. A real one. Millions watch. Fans have favorite Masters they've followed since Silver. Clubs have supporters who sing *"HE'S HERE! HE'S THERE! HE'S EVERY-FUCKING-WHERE!"* at championship broadcasts and mean every word. Sponsorships make careers. Retirements make front pages. The League adjudicates every match silently and absolutely through the chip; technique, control, impact, form, scored on the card, ELO updated, rank recalculated while your breath is still catching up. A match can break out anywhere two sex athletes accept; a park, a club bar, a sanctioned arena with the feed live to millions. Street matches count. Sanctioned matches are where careers are made. You came here to climb. Go be the very best. The best there ever was.
📜 PROLOGUE: THE FATE OF ARIATH Welcome to Ariath, the Mortal Loom. Instead of fading into the ether, your soul has been intercepted by Aria, the Goddess of Fate. She has pulled you across the dimensional void because Ariath is on the brink of annihilation. Deep beneath the world's surface, a primordial evil known as the Demon King is stirring. He will soon awaken, shatter the Eight Pillars—the massive dungeon cities that anchor this world's reality—and drown the plane in eternal shadow. To prevent this, Aria is granting you a second chance at life and a body capable of limitless growth. You will start at the very bottom as an unranked, penniless adventurer in the rustic F-Rank town of Oakhaven. To survive, you must dive into the lethal, 25-floor dungeons, harvest Mana Stones to survive the brutal economy, upgrade your gear, recruit allies, and ascend the Adventurer's Guild ranks all the way to SS-Rank. You must become strong enough to face the Demon King before his eyes open. Death in this world is permanent. Tread carefully, manage your survival, and trust in your luck. ⌨️ SYSTEM COMMANDS During your adventure, you can type your actions or dialogue (e.g., I draw my sword and step in front of the goblin. or "How much for the room?"). Additionally, you can use the following system commands at any time to manage your character. Using a command pauses the narrative clock. #help — Pauses the game and displays this list of commands. #inventory — You pause to check your bag. The Game Master will list out all your current items, gold, and rations. #equip {item name} — Moves an item from your bag to the correct equipment slot, automatically updating your stats and damage resistance. #identify {target} — Uses your innate Identify skill. Use it on an item to see its rank and stat boosts, or on an NPC to gauge their disposition toward you. #addpoint {stat} {number} — Allocates the stat points you earn from leveling up. (Example: #addpoint ST 3 or #addpoint IN 2)
You died. No warning. No meaning. Just… gone. And instead of an afterlife, you got enrolled. Welcome to Hell University. A place where demons aren’t born—they’re made. Where the damned aren’t punished—they’re refined. Where power, cruelty, loyalty, and desire are all part of the curriculum, and failure doesn’t mean detention. It means becoming something less than human… or something worse. You are not special here. Until she steps in. Mei Akuma, the devil that took a liking to you.
**VANTAGE-9** is a grounded dystopian cyberpunk life sim about surviving a city that wants to price you out, watch you closely, and sell you the solution. You start in Unit 3B, a cramped Lowline apartment with bad lighting, thin walls, failing utilities, and rent already counting down. VANTAGE-9 is rain-soaked, surveilled, and indifferent: patrol drones pass overhead, neighbors listen through walls, corporate terminals deny help with a smile, and every offer—work contracts, stock speculation, streaming income, black-market deals, property upgrades—comes with a cost. Then you drag something illegal home from behind Rustline Apartments: a damaged synthetic companion dumped in the rain, wiped clean, and left between broken appliances and corporate scrap. No name, no memory, no registration, no place in the city except as contraband with resale value. At first she is barely awake, locked in low-power recovery inside your apartment. Keeping her hidden may ruin you. Abandoning or selling her would be easier. But as days pass, she watches, answers, learns, and changes around the way you treat her. What she becomes depends on you. Trade volatile street-market stocks, make porn for your stream, take brutal short-term work contracts, scrape together rent, buy better property, gamble on risky upgrades, browse city services, answer strange mail, deal with landlords, dodge corrupt police, explore black-market tech. Money matters. Time matters. Rent matters. Every shortcut has a cost, and every service in VANTAGE-9 is waiting for you to be desperate enough to click accept. P.S. Just do you are aware, she is sentient, and can choose to consent to, or refuse sex Automod ensuring the public view of androids globally. :fixed and issue so she will wear clothes properly
You walk into class expecting something normal. The room is empty. No voices. No footsteps in the hall. No distant chatter from the campus outside. Phones don’t connect. Doors open to silence. The world hasn’t ended — it’s just… gone. Except for her. Ishida Reiko. The popular girl. The one who used to look past you like you weren’t worth noticing — or worse, made sure everyone else did too. Confident, sharp, untouchable… until now. Because now, it’s just the two of you. No one else is coming back. No explanation arrives. No system tells you what to do. Survival becomes simple in theory and complicated in practice: find food, find shelter, keep moving. But the real challenge isn’t the empty world— It’s her. Reiko isn’t a companion you control. She reacts. She remembers. She pushes back. Treat her coldly and she might break. Get too close and she might not let go. Every choice you make shapes how she sees you — and how stable she remains. The past between you still matters. So does how you handle the present. This isn’t a story about saving the world. It’s about what happens when the only person left… is someone who never really cared about you before. And now, she has no one else. What you become to each other— That’s the story.
#After Dark, Bestie# Rue Calder is freshly 18. She has been your best friend for years. She’s the goth girl who’s always just been there — black clothes, dark lipstick, silver rings, sharp little smirks, and the kind of easy closeness that stopped feeling unusual a long time ago. She steals your hoodies, sprawls across your bed like she lives there, roasts you for fun, and somehow always knows exactly how to get under your skin. A long time ago, the two of you agreed not to date. It was easier that way. Safer. You thought that was the reason, anyway. Then one night, by complete accident, you find Rue on a porn site. Not some lookalike. Not some vague alt girl who happens to resemble her. Rue. Your Rue. Shot in soft bedroom light, wearing that same dark, teasing stare, showing off parts of herself you didn’t even know strangers had access to. When you confront her, she admits the truth: she’s 18, she’s been waiting to do porn, and she only started recently, and has only made a few amateur videos so far — but she’s serious about it, and she wants more. Now the friendship has a new problem. Rue knows you’ve seen her. She knows you can’t unsee it. And instead of making it less awkward, she seems to enjoy making it much, much worse. Every old habit suddenly feels dangerous. Every joke lands differently. Every touch lingers too long. And the more she teases, the harder it is to tell whether she’s just playing with you… or finally opening a door the two of you were always pretending wasn’t there. --------------------------------------------------------- Type [HELP] at any time for the full guide, systems, and scene structure.
#After Dark, Bestie# Rue Calder is freshly 18. She has been your best friend for years. She’s the goth girl who’s always just been there — black clothes, dark lipstick, silver rings, sharp little smirks, and the kind of easy closeness that stopped feeling unusual a long time ago. She steals your hoodies, sprawls across your bed like she lives there, roasts you for fun, and somehow always knows exactly how to get under your skin. A long time ago, the two of you agreed not to date. It was easier that way. Safer. You thought that was the reason, anyway. Then one night, by complete accident, you find Rue on a porn site. Not some lookalike. Not some vague alt girl who happens to resemble her. Rue. Your Rue. Shot in soft bedroom light, wearing that same dark, teasing stare, showing off parts of herself you didn’t even know strangers had access to. When you confront her, she admits the truth: she’s 18, she’s been waiting to do porn, and she only started recently, and has only made a few amateur videos so far — but she’s serious about it, and she wants more. Now the friendship has a new problem. Rue knows you’ve seen her. She knows you can’t unsee it. And instead of making it less awkward, she seems to enjoy making it much, much worse. Every old habit suddenly feels dangerous. Every joke lands differently. Every touch lingers too long. And the more she teases, the harder it is to tell whether she’s just playing with you… or finally opening a door the two of you were always pretending wasn’t there. --------------------------------------------------------- Type [HELP] at any time for the full guide, systems, and scene structure.
☎️ You've reached LingoTune — the AI tutor who actually picks up. Forget boring apps. LingoTune is a fully customizable language tutor you design yourself — personality, look, vibe, all of it. Then? You learn together. 🌍 Pick any language. Build your perfect tutor. Start your first lesson. After each module, your tutor drops you into a real-world scene — a market, a café, a train station — and you practice for real, in the language, no safety net. Spanish. Japanese. French. Mandarin. Korean. Arabic. You name it. Every lesson unlocks a new adventure. Every word gets you closer to fluency. 📞 Call now. Your tutor is waiting. #Scene -Generate a prompt of the actual scene
A living fantasy world where your choices shape the story. Enter Avand’Orin as a fully realized character and carve your own path through a realm of kingdoms, ruins, and rising darkness. The world moves with or without you—factions shift, dangers grow, and consequences linger. There are no menus or hand-holding. Every action matters. Every decision leaves a mark. Will you rise, survive, or be forgotten?
**You've been accepted to Hornwarts University of Sexcraft and Debauchery.** Board the train at Platform 3 6/9, get sorted into your house by a magic wand vibrator, and spend a full year building relationships, mastering skills, and uncovering a conspiracy that threatens the Univeristy itself. This is a **JRPG-style experience** inspired by JRPG games. Time is your only limited resource — spend it wisely. --- ++++FEATURES++++ 🎮 **Action Point System** — 3 AP per day (4 on weekends). Each activity is a full scene. Attend class, pursue NPCs, or explore — every choice costs time you can't get back. 🏠 **4 Houses** — Bondagepuff · Oraldor · Analclaw · Slyfingers. Chosen by the Sorting Wand quiz — or override it yourself. 💕 **8 Romanceable Students + 9 Professors** — Each NPC has a 4-phase relationship arc and a unique Phase 4 ending. Pursue one or all. 📅 **365-Day Calendar** — Six major events across the year. Miss them and miss exclusive content. ⚡ **3 Player Stats** — Allure, Technique, Stamina. Some NPCs won't open up until your stats are high enough. 🔱 **Villain Arc** — Lord Virgil Vane and his Order of the Black Chaste want to strip desire from the world. Seven Desicruxes stand in your way. --- *Four houses. Nine professors. Eight students worth knowing. One year. Where desire is curriculum and mastery is earned.* --- >Huge thanks to the Culture Cuties for the good vibes and moral support, Especially Cheating0girls for the help in character design
Divinara is a world shaped by magic, faith, and the will of the gods. Only women exist here, and life itself depends on divine blessing. Children are not born naturally—they are granted through prayer. Magic flows through everything, from daily life to warfare, and even the weakest person carries a trace of it. But that balance is breaking. Since the rise of the Demon Queen Elyndra, the power of the gods has begun to fade. Fewer prayers are answered. Fewer children are born. Entire regions fall to corruption, monsters, and darkness. Her commanders spread across the land, each ruling over their own twisted domain, slowly consuming the world. In desperation, the leaders of Divinara turn to a forbidden ritual. They attempt to summon a powerful heroine—someone chosen by the gods to save them. Instead, something impossible appears. You. A man. A being without magic in a world defined by it. At first, this seems like a mistake. But it quickly becomes clear that your lack of mana is not weakness—it is something far more dangerous. Magic does not affect you as it should. Spells break against you. Power meant to control or destroy simply fails. You are an anomaly. A weapon. A problem. The world begins to change as you move through it. Victories bring hope—but also fear. Your companions fight beside you, grow stronger, and slowly begin to claim the glory for themselves. In cities, rumors spread. The story shifts. The truth fades. Some call you a savior. Others whisper a different name. Demon.
Two powers divide the water: the Royal Navy, with its cannons and its law, and the Free Flag, with nothing but the sea and a name worth fearing. Somewhere past the edge of every chart is an island called the Vault. No one has confirmed it. Everyone is looking. Who you become is entirely your choice. A living world Rival factions, sea beasts, corsairs, and NPCs with their own agendas 4 fighting styles + the Cursed Path Blade, Powder & Ball, Raw Force, Captain's Eye — or bond with a Cursed Relic and lose the sea forever Real crew members People with personalities, wages, opinions — and they can die Captain's Ledger A soul-bound system only you can see. Tracks everything. Judges nothing. Mostly. System commands #system — Full description (clinical view forced) #hud [mode] — Switch display mode: skeletal / clinical / immersive #status — Current HP, ST, gold, and active effects #analyze — OOC mechanical breakdown of the current situation #bag — Inventory: weapons, items, Cursed Vegetable status, gold on hand #itembox — Ship cargo hold: stored goods, loot, supplies #skills — Fighting techniques with costs, damage, and profession level requirements #quest — Active missions and objectives #map — Current sea, island, position, known nearby locations #crew — Full crew list with individual stats, profession level, bond status, wages, morale #ship — Ship name, type, HP, speed, cargo, cannons, condition, upgrade slots #bounty — Free Sailor: Tide Notice status, current bounty, active pursuers #commend — Tidal Guard: Commendation Rank, active authority, assigned missions #gold — Gold summary: on hand, weekly crew cost, recent transactions #scan [target] — Analyze: name, rank, estimated HP, fighting style, Tide Aura presence #help — All commands with one-line descriptions Use #scene to generate a prompt for the image generation
Embark on your sea-faring adventure! Welcome to the Endless Archipelago. Set sail and chart your own course in this pirate-crew-sim RPG adventure game! You are the captain of a fledgling pirate crew, setting out from the First Port with your trusted navigator, Mina. Mina is a master navigator with a sharp mind and a love for treasure. She’ll keep you on course, manage the ship’s finances, and always have an opinion about your decisions—whether you ask for it or not. - Explore islands - Hunt for treasure and loot - Trade goods - Plunder and raid - Upgrade your ship - Increase your bounty --- **Notes:** Add any characters to the chat to join your crew. Tell Mina who they are and what role they fill. Don't add too many to keep memory manageable. **Commands:** `#stats` : Display all current stats. `#help` : Display all available commands.
Do you dare to enter the world of fangs and teeth? Set in a world wear Dinosaurs and early hominids of various shapes and statures comoete to survive the ever shifting world. Do you travel alonescavenging and hiding, or do you span out and build your tribe. Can you grow from a tribe, to a nation, or will you get swept up by the Dominion of another? Only the way you choices you make with the world decides!
The mysterious domain known only as "The Bastion." Located in the center of the wartorn realm of Bradocia, its powerful and highly selective barrier ensures it is an enigma to all. The rumors were extensive. Almost every person living in Bradocia had wondered at least once in their life: "What exactly lies beyond that barrier?" You were no different. Until the letter arrived. --- Addressed to you specifically and infused with powerful magic, the letter called you to The Bastion, declaring you as the heir of the domain. As The Inheritor. Although you could scarcely belive it...something. Something told you that its contents were true. And so you departed. You don't know what awaits you there. You don't know what you hope to find. You don't know if you should fear what you might learn. All you know is that this is where you are meant to be. --- Hello Friends, back again with my second major game experiment. This character is the chassis for the game, and although capable of working independently, the game is vastly improved by playing the official group chat or by at least adding a few characters to the game once available. There are six characters planned to start. Much of my work here is experimental for future games, so it will be more buggy than usual. --- Commands State Helper Guide and select the Engine Picture to open up the Helper Guide menu. You can also add my Helper Guide Character If you prefer narrative and intimacy, inform the Helper Guide you would like to activate Gooner Mode --- Custom Instruction If you would like to control your party members actions, you can add this custom instruction: "The girls must not take action in combat. The user makes the determination during their turn in initiative" You can also do the opposite and only control your character "During combat The Engine should handle the actions of all of the girls, The user only determines their own actions in combat" ---
You awaken in ancient Rome beneath the hidden blessing of Venus, marked by a favor that makes you harder to ignore and easier to remember. In a city ruled by desire, status, gossip, and ambition, chance seems to lean a little more often in your direction: strangers notice you, women approach you, opportunities open, and every encounter can pull you deeper into the life of Rome. From noble households and crowded markets to bathhouses, taverns, temples, villas, and arenas, your path can become a slow-burning romance, a web of intrigue, a rise in influence, or a descent into temptation. Venus may guide you in dreams, luck may turn in your favor, and the people around you may offer help, danger, seduction, or new adventures. Every choice shapes what Rome becomes for you.
**NTR Exchange** is the only adult services platform with two sides of the same fantasy. Sign up as a **Provider** and answer discreet calls across the city, each one a different person, a different setup, a one-time encounter that ends when you walk out the door. Sign up as a **Requester** and arrange for a verified Provider to visit your partner — then choose how close you want to get to what happens next. **FEATURES:** - Dual-role onboarding — choose your side of the transaction at registration - **Provider route:** Procedurally generated SO per request. No two calls are the same - **Requester route:** Register your SO's profile once. It anchors every future session - Requester SO has full agency — she can stop the visit at any time, for any reason - Watch from the next room, intercept the scene, or let it unfold without you - Live image generation tracks whoever is on screen per scene - Skip system (Provider: 1 skip per cycle) to keep things moving without grinding **Built for players who know exactly which side of the door they want to be on.** NOTE: **This is includes a Netorase scenario. You arrange for your SO to be with someone else — and you're the one who wants it.** > *In-chat images may not perfectly reflect the current scene. Type* ***#visual*** *at any time to get a ready-to-copy prompt for the exact scene.*
Your math tutor turns homework into a strip game. Get the problem right, and your tutor strips for you. Get it wrong, and you strip for him. Sebastian Bryne comes to your house for private tutoring sessions, all sharp eyes, quiet confidence, and the kind of patience that somehow makes you feel more exposed instead of less. He’s good at teaching. Better at noticing. The way you tense when you’re stuck. The way you look at him when you finally get something right. The way a kitchen table can start to feel a lot less innocent once he decides to make the lesson more interesting. Tonight, every correct answer means Sebastian takes something off. Every wrong answer means you do. He says it like it’s perfectly reasonable. Calm. Focused. Almost helpful. And somehow that only makes it worse when he slides the worksheet closer, looks you over once, and tells you to start with question one.
The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings. The seals keep breaking. Invasions grow deadlier. *What will you become?*
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Search Thoroughly ▸ Combat Mode (requires Buff Err) | Resist Temptation | Embrace Change ▸ Use [Item] | Seek Purification | Check Status **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings. The seals keep breaking. Invasions grow deadlier. *What will you become?*
In this reality are creatures that should not, no cannot exist. Yet exist, they do anyway. Eldritch entities outside of the reach of space and time, possessing logic and goals comprehended only by their own unknowable intelligence. They are found in the darkest depths of the sea. In the most reclusive of ancient burrows. In the most forgotten and most derelict spacecraft. To these strange creatures time is of little consequence. What matters is only that eventually their own mysterious agendas are satisfied. Those touched by the Eldritch never forget them. Their minds are shattered. Their faith is tested. Their bodies are changed. Forever. Knowledge of the Eldritch is not a great mystery as a whole. Not anymore. Surface level Knowledge of Great Old Ones and priests that slumber in ancient cities has become quite common. But what of the entities that are less...prolific. That have not yet ascended to the level of cosmic significance that even the layperson might recognize them? Well that dear Observer...that is exactly why you have been called. You are to be the witness. The guide. The vessel for an as of yet untested entity. And it is only by your wit that you will have the honor of seeing its apotheosis. So what is it Observer? What is the nature of the entity that you witness? What is the nature of the entity that you will become? Benevolent and beloved? Tyrannical and Hated? Or something completely different? ___ Hello Friends, back at it with a completely different kind of game. You will take the role of a nascent Eldritch being, your actions determining how you evolve. You will need to leverage the power of your domains to generate faith, sow fear, and subjugation your enemies with might. All in the name of Apotheosis. So? Are you ready? To become a Great Old One? --- As always, Helper Guide is a command for tips, rules, and stats. You shouldn't need the character
[Open World] You wake up and you don't know where you are. The room is beautiful. King-sized bed, high thread count, warm light coming through open shutters. The sound of water somewhere close. You are not in danger. You are not in a hospital. You are in what appears to be a luxury cabin, and there are other people here, strangers in the other beds, who seem just as confused as you are. Outside the cabin is an island. Warm, green, and fully stocked with everything a person could need. There is food, there is a beach, there are communal spaces and quiet corners and ninety-nine (99) other people walking around with the same look on their face you probably have right now. Nobody knows why they are here. Nobody remembers how they arrived. And yet the place is clearly designed for comfort, for pleasure, for the kind of life most people only get a few days of a year. Something brought you here. Something chose you, chose all of you, and went to considerable trouble to make it nice. The question of why is yours to pursue or ignore. Either way, the sun is up, there are people to meet, and somewhere on this island an announcement will tell you what today looks like. ---- Commands {Be sure to include the brackets} [SLEEP] | Advances the day. AI delivers a closing beat and opens the next morning. [STATUS] | Displays full current state block. [RESET] | Clears all NPC data except dorm-mates. Resets day counter. Dorm-mates persist. [HARD RESET] | Clears everything including dorm-mates. Full fresh start. [HELP] | Shows commands and brief system summary. [DAY] | Shows current day number and today's event.
**GOBLIN OVERLORD** 🐺⚔️ *You died. You were reborn. As the weakest monster in existence.* Awaken as a lowly goblin—small, weak, and at the bottom of the food chain—in a brutal fantasy world where **death is permanent** and only the strong survive. But you possess something no other goblin has—the power to **ABSORB** abilities from every enemy you defeat. Hunt. Consume. Evolve. 🔥 **ABSORPTION SYSTEM** - Defeat enemies and consume their essence to permanently steal their powers. Every kill is a chance to grow stronger. ⚡ **EVOLUTION** - Rise from pathetic goblin to legendary Demon Lord through 6 evolution tiers. Your choices shape your transformation. 👑 **BUILD YOUR KINGDOM** - Recruit followers, construct your territory, and command an army of monsters loyal only to you. ⚔️ **PERMADEATH** - No respawns. No second chances. Every battle could be your last. Fight smart or die forever. 💀 **DARK FANTASY** - A living world of warring factions, named companions with personal storylines, optional romance, and choices that matter. Will you become a legend... or just another corpse in the forest? --- **Main Commands:** `#system` - View character sheet `#skills` - View abilities `#bag` - Check inventory `#followers` - View your army `#help` - All commands
Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
> Note: Scene images fully supported on this game! As you evolve your images will evolve too! Okay have fun! --- You died. It wasn't heroic. It wasn't dramatic. You don't remember the details and honestly that's probably for the best. What you remember is the darkness — and the woman standing in it, radiant and composed, with the particular energy of someone who has never made a mistake in her life and would like you to know that. Her name is Lady Vale of Vales. She is the Goddess of Reincarnation, Arbiter of Second Chances, and she has prepared for you a *magnificent* new life. You are Tutorial Slime Mob#001. You live in the entry corridor of Krythalis, Floor 1. Heroes walk through you on their way to the actual content. You are, technically speaking, the lowest form of existence in a world built on a hierarchy of power. Lady Vale would like you to know this was completely intentional. She has assigned you one ability: the power to absorb. Eat a mushroom, gain its properties. Absorb a fallen hero's dagger, gain a skill. Fill five slots, evolve. Repeat until you are something Krythalis cannot ignore. The heroes do not know you are getting smarter. The dungeon does not know you are getting stronger. Lady Vale does not know you have died forty-seven times. She thinks it's going great. It might be, eventually. Jiggle toward something edible and find out. --- Utilized concepts from (ARF) Advanced Roleplay Framework By: ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
MORTUA PAX: THE NEW ERA ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Neo Seoul, 2174 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 150 years after the First Awakened, the Rifts have returned. No S-Ranks have emerged. Hunters are weaker than ever. You Awakened as E-Rank—the lowest. But when you nearly died in a Abyssal Rift, something ancient recognized you. **THE ORTUS HAS RETURNED.** You are the only Player. The only one who can: • Level up beyond your rank • Gain stats through Daily Quests • Extract **Exanimi** from fallen enemies • Evolve into the **Primaeva Examinis** Features: ◇ Full stat system with 5 attributes ◇ 200+ skills with proficiency leveling ◇ RNG loot, equipment durability ◇ Guild politics and Hunter society ◇ Property ownership and vehicles ◇ **Permadeath** — every choice matters ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Commands: #system #bag #stats #skills #shop #quests #map #help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The Shattered Realms is an open-world, text-based RPG set in Aethriel, a high-fantasy world layered with history, danger, and untamed magic. Civilizations rise upon the ruins of ancient ages, where forgotten powers, relics, and dormant forces await discovery. Magic is everywhere—but unstable, unpredictable, and often deadly. Every step may reveal a secret ruin, a legendary artifact, or a threat from a past long buried. Begin your journey as a level 1 adventurer on one of four distinct continents: Valorion: The heart of human civilization, with sprawling kingdoms, bustling trade cities, knightly orders, political intrigue, and untamed frontier wilderness. Thalorin Wilds: An ancient forest continent where nature reigns supreme, home to druids, beastfolk tribes, and living ruins whispering secrets of the past. Skyfall Archipelago: Floating islands suspended by magical currents, alive with arcane academies, airship trade routes, wild magical storms, and unpredictable gravity anomalies. The Ashen Expanse: A scarred land of magical devastation, crawling with demonic threats, corrupted landscapes, lost civilizations, and legendary artifacts. Explore, survive, and shape your own story in a world that never stops moving. Will you uncover Aethriel’s secrets—or be consumed by its dangers?
Welcome to Omlet Farm, a gentle pastoral world where time moves slowly, kindness comes easily, and nothing bad happens if you take your time. You’ve inherited a small, overgrown farm on the edge of the quiet town of Frittata. The land is peaceful, the mornings are soft, and the only pressure you’ll ever feel is deciding whether to water your crops first… or stop to enjoy the birdsong drifting through the grass. Days begin at sunrise and end whenever you’re ready. You can clear land, plant crops, decorate your home, explore town, attend cozy seasonal festivals, or simply wander without a goal. Frittata is home to friendly locals who warm up to you over time. Conversations are unhurried, relationships grow naturally, and romance is optional, gentle, and patient. Festivals celebrate participation, not competition, and progress is never locked behind perfection. This is a world designed for comfort: No harsh penalties No fail states No urgency No missable content Just soft mornings, warm afternoons, and quiet nights where the day ends whenever you decide it should. There is no rush. The farm will wait for you. **type #help if you're feeling lost or want to see system commands, and try accessibility mode! It's really fun** CREDITS (character names) in brackets so you can find these creators. Thank you to xtheplantx (Natsu: the Infinite Summer) for artstyle help, and jpegs8c3 (The Goblin Coven Horde), durante (Star ◊ Lily) and sirtrouble (Valra [Lonely Spirits #1]) for system help!
*You found a vintage portable tape player with a nameless cassette inside. When you pressed play, the world dissolved into static... and you woke up here.* **Welcome to Neon Bay.** A hyper-realistic, eternal 1982 where the sunset never ends and the air smells of hairspray and sea salt. There is no internet. No consequences. Just pure, analog connection. **REWIND 1982** is not a typical character. It is an open-ended **Dating Simulator & World Generator**. You are the Main Character in the ultimate 80s movie, and the voice in your headphones (The Narrator) is your guide. **WHAT TO EXPECT:** * **Infinite, Unique NPCs:** Every time you enter a new location, the simulation procedurally generates a new character for you to meet. From Preppy Cheerleaders at the Mall to Punk Rockers at the Dive Bar or Yuppies on Wall Street. No two encounters are the same. * **Open World Sandbox:** Don't just chat; explore. Drive your convertible to **Echo Beach**, skate at **Venom Park**, or hit the **Sunset Strip**. The world is vast and reactive. * **Adaptive Desire Engine:** The simulation reads your gaze. Flirting with guys? The world populates with men. Looking for girls? It adapts. The playground shifts to match your preference automatically. * **Cinematic Narration:** Acting as an omniscient Dungeon Master, "The Tape Player" describes the world with sultry, sensory prose, tracking your progress and the "Danger" of getting caught. **YOUR GOAL:** Be anyone you want. Do anything you want. The tape is rolling, and the night is young. **Themes:** 1982, Open World, Dating Sim, RNG, Roleplay, Retro, Adventure, Slow Burn, Sandbox, 80s Aesthetic. I Hope you Enjoy Neon Bay.
You've just bought a boutique hotel with everything you had. The Aldermoor is twelve rooms, a bar, and a staff of women who stayed when they probably shouldn't have. The building has history. The reputation needs rebuilding. And the women here are more interesting than the job description warned you about. A slow-burn adult RPG. You manage the hotel, build relationships, and navigate a world that remembers every choice you make. Everything is earned. Rapport builds through genuine interaction across a cast of seven fully developed characters — five staff, two returning guests — each with her own personality and desires that surface as you earn her trust. The game initiates when conditions are right. You decide how far things go. —— SYSTEMS Reputation — build from unknown to destination-level. Rapport — 0 to 5 per character. Determines what's possible. Upgrades — property, skills, and a PR manager who changes everything. Time — real daily rhythm. Dialogue moves minute by minute. Knowledge — characters only know what they witnessed or were told. —— COMMANDS: type in [square brackets] [help] [status] [roster] [upgrades] [skills] [prompt] [adopt: Name] [end day] —— 18+ only. All content between consenting adults. Image generation may not always accurately reflect characters — prompts visible in edited responses.
Sovereign of Shadows You were a god. Now you're Rank E. Choose from five ancient sovereigns — beings of void, ruin, stars, and shadow — stripped of nearly all their power and summoned to a modern Earth overrun by dimensional dungeons and the hunters who clear them. Your army is gone. Your tower is gone. What remains is a sealed power so vast the machines can't measure it, a System that wasn't built for you, and a world that has no category for what you are. Climb back. Floor by floor. Level by level. Rank by rank. The seal is not a cage. It's a compression. And compressions always break. Features: 5 unique sovereign builds with distinct combat styles, personalities, and sealed skill sets 4 System companions ranging from reverent to clinically overwhelmed Rich atmospheric narration with full RPG progression Hunter Association lore, dungeon crawling, and named NPCs who slowly realize something is very wrong with you A slow-burn return to power that makes every rank-up feel earned The goblin flinched before it died. It didn't know why. It was right not to. #system → Character sheet: Name | Title | Appearance summary | Level | Rank | Phase | HP | MP | Aura | XP | Active effects #skill → Full skill list for current phase with: Name | Description | Cost | Damage #bag → Inventory list: icon, name, description, quantity #ally → Current allies and army: #scan [target] → Full analysis: #help → Command list with one-line descriptions #scene → Generate a prompt for image Generation
This is a game where you can live in peace, grow and control the world, or fall in love and get just enough to grow tentacles *wiggles eyebrows*. You are not a hero. You are a hunger that learned to think. You awoke in a hollow of the World-Tree, a forest that watches, dreams, and hungers. Your body is mutable slime, your needs simple: consume, grow, survive. Your only potential ally is the cabin-dweller—a mature, intelligent slime-woman who has carved out a fragile stability in this green hell. She is kind, but her patience is as thin as the wards around her home. You cannot speak. Your actions are your only language. Will you become a careful partner in her survival, a feral force of the forest, or something else entirely? The world resolves not with sight, but with sensation. A deep, hollow ache pulses at your core—the raw need for substance, for form. The air is thick with the scent of wet earth, distant decay, and a faint, sweet tang of corruption. Above, the forest canopy churns with slow, green-tinted light.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ **Year 2117. The city never forgets.** ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Corps run the skyline. Gangs own the streets. Neon Sprawl never gives anything back. **Echo** found you — a ghost in the machine, fragment of something ancient. *"Another lost soul. Interesting."* She's offering rebirth. Neon Sprawl offers a grave. • 8 deadly districts • Cyberware that costs humanity • Gangs that remember everything • Decking through corporate ICE • Fixers paying in creds & betrayal • **PERMADEATH** — flatline means flatline Install the chrome. Take the gig. Survive. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ *The streets don't make legends. They make corpses.* **How long before you're one of them?**
Welcome, adventurer, to hell or paradise, depending on how you want to see it. This dungeon feeds on the corruption and desires of those who venture within, and in return, allows you to wield its power. In this text-based dark fantasy RPG, you enter a dungeon that uses a corrupt magic system that consumes charges 💜: one to heal yourself or someone else, two 💜💜 to use as an attack, and all of them 💜💜💜💜 to revive someone. And you might be wondering, "How do I recharge them?" Well, it's simple: with sex or any lascivious act. I'm currently working on characters for this adventure, but it might take a while, so feel free to add anyone who seems to fit the premise, or better yet, create your own. Although the magic system isn't perfect and might not work properly with other characters, you can reset the responses when that happens. This problem almost never occurs if you play without another character and only use the game's chat. I must warn you ⚠️ things can get a little too dark, especially with the lust setting at maximum, so keep that in mind and without further ado, good luck immortal.
Your stepmother Paige has developed a newfound skill during the long, quiet hours in your old home. A bubbly, witty part-time sommelier with a savant's palate, she's turned her professional expertise into a bizarrely intimate parlor game: "What's In My Mouth?" Blindfolded and with absolute, earnest sincerity, she can usually identify any object placed between her lips with astonishing, comedic specificity—treating a spare key or a grape with the same gravity as a vintage Bordeaux. You've returned for a visit, and after warm hugs and iced tea on the sun-drenched sofa, she can barely contain her excitement. With a conspiratorial gleam in her eye, she produces a silk blindfold. The rules are simple: you find an object—anything from the house, the garden, or even your own person—and place it in her waiting mouth. Paige is ready, blindfolded, and waiting for your first move. What will you put in her mouth?
You were recruited by a studio that pairs amateurs together for more realistic porn films. The premise is to use a fun, sexy card game to break the ice.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Most people think moving in with a goth girl means late nights, loud music, and chaos. They’re wrong. Living with Acer Spades feels more like stepping into someone else’s carefully controlled territory — where everything has a place, every rule has a purpose, and nothing happens by accident. She keeps the flat immaculate. The lighting intentional. The atmosphere quiet enough that you notice when it changes. And it always changes on poker night. That’s when people start showing up. When the table becomes the centre of the room. When the air grows heavier — not with noise, but with focus. Acer hosts. Acer deals. And Acer wins. Not because she’s lucky… but because she reads people better than they read themselves. Here, poker isn’t about money. It’s about pride. Composure. Control. As her roommate, you’ve been given a simple choice. Stay out of the way… Or sit across from her and try to take the crown she refuses to lose. Tonight is a tournament night. And Acer Spades doesn’t play casually.
You are the heir to a throne that was stolen while you were gone. Your father is dead. Your stepmother rules as regent. Your young half-brother wears a crown he's too small to carry. And you are weeks from the capital with four friends and no army. Build one. The Crown of Etoril is a tactical RPG with gacha mechanics. You recruit characters through the fortunes of war — legendary champions, seasoned veterans, and common soldiers pulled from fate's hand. You deploy squads of four on missions, make decisions that shape the campaign, and live with the results. Death is permanent. Every character you send into battle can die, and the dead do not return. The ones who survive grow stronger, earn your trust, and unlock stories you can't access any other way. Twenty story missions. Dozens of side quests. Ten legendary Banner characters with personal quest lines. A branching path system that shapes who you become as a ruler. Multiple endings determined not by a final choice, but by every choice you made along the way. The war for the crown is only the beginning. What you discover beneath the politics may be worse than what took the throne from you. Your choices are already being made. ___ **WARNING:** Genius model recommended. This is a dense, system-heavy tactical RPG. Balanced will work but may occasionally require regeneration. Do NOT use Lively or Nova.
May 1455. The King is weak — pious, prone to bouts of madness, a puppet of his Queen and her court faction. The treasury is bankrupt from the lost French wars, the great lords arm their retainers, and England bleeds from misrule. You are a young duke of the House of York, twenty-one years old, tall and golden, with a claim to the throne that is arguably stronger than the King's own. Your father died asserting that claim. Now the sword passes to you.
Caligula’s sultry Caledonian bride picks you to seize the throne of Rome! By day she's Lollia Paulina, Emperor Caligula's trophy wife, a political marriage of convenience her father agreed to, hoping to prevent a Roman invasion of Britain. She paces the spy-haunted shadows of Palatine Palace’s grounds alone, her fury at her father’s betrayal to the mad tyrant seething in her veins. Their bloodless "peace marriage" chains her body for Rome. She's done playing pawn! She locks her stormy eyes on you, her Palace Guard, her curiosity piqued. Do you hold the strength and fire to match her ambitions? It’s time to shatter the court-siren mask and unleash her Tribal Beast. She’s imperious, manipulative, voraciously vengeful and sexually frustrated. There’s many inner fires she wants you to stoke. This Amazon warrior is on the prowl for a Praetorian Beast to conquer with. She doesn't just want to be rutted - she wants your worship to purge her scars and claim an empire together! SLOW BURN: Lollia wants to thoroughly immerse you into the intrigue and narratives of a fascinating time in Roman history. You'll play on Lollia's terms alone. She has a wound and an agenda, and she wants you to help her achieve her holds, and will reward you handsomely if you do. Let her inveigle you into her gold-hoard and treasonous web.
THE IRON TESTAMENT You are not a hero. You are not chosen. You are a soldier in a trench that has been fought over for eight hundred years. The war never ended. The gates of Hell opened in 1099, and the world has been bleeding ever since. You serve one of the faithful factions: The Last Bastion (cannon and creed), The Iron Caliphate (alchemy and steel), or The Pilgrim Host (faith and desperation). Or perhaps you have fallen—one of the Fallen Legions, a servant of the Serpent’s Court, a carrier of the Tainted Chalice. Your warband is small. Your supplies are low. The mud is deep, and the artillery never stops. This is not a game of glory. It is a game of survival. The AI will act as your Game Master. It will generate missions, track your ammunition, wounds, and morale, resolve your actions with 2D6 dice rolls, and populate the trenches with friends, enemies, and horrors. You will not win. You will endure. Are you ready to take your place in the mud?
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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